//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelLAR44 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelLAR44() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[394];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 9
        gunModel[1] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Box 41
        gunModel[2] = new ModelRendererTurbo(this, 361, 1, textureX, textureY); // Box 49
        gunModel[3] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 52
        gunModel[4] = new ModelRendererTurbo(this, 385, 1, textureX, textureY); // Box 200
        gunModel[5] = new ModelRendererTurbo(this, 225, 9, textureX, textureY); // Box 215
        gunModel[6] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Box 216
        gunModel[7] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Box 217
        gunModel[8] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Box 219
        gunModel[9] = new ModelRendererTurbo(this, 425, 1, textureX, textureY); // Box 503
        gunModel[10] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Box 456
        gunModel[11] = new ModelRendererTurbo(this, 289, 17, textureX, textureY); // Box 457
        gunModel[12] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Box 458
        gunModel[13] = new ModelRendererTurbo(this, 145, 25, textureX, textureY); // Box 459
        gunModel[14] = new ModelRendererTurbo(this, 289, 25, textureX, textureY); // Box 460
        gunModel[15] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 461
        gunModel[16] = new ModelRendererTurbo(this, 217, 33, textureX, textureY); // Box 462
        gunModel[17] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 463
        gunModel[18] = new ModelRendererTurbo(this, 217, 41, textureX, textureY); // Box 464
        gunModel[19] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Box 465
        gunModel[20] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Box 468
        gunModel[21] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Box 479
        gunModel[22] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // Box 483
        gunModel[23] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Box 498
        gunModel[24] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 514
        gunModel[25] = new ModelRendererTurbo(this, 369, 9, textureX, textureY); // Box 515
        gunModel[26] = new ModelRendererTurbo(this, 377, 9, textureX, textureY); // Box 516
        gunModel[27] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Box 517
        gunModel[28] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Box 627
        gunModel[29] = new ModelRendererTurbo(this, 441, 9, textureX, textureY); // Box 585
        gunModel[30] = new ModelRendererTurbo(this, 457, 9, textureX, textureY); // Box 586
        gunModel[31] = new ModelRendererTurbo(this, 473, 9, textureX, textureY); // Box 587
        gunModel[32] = new ModelRendererTurbo(this, 489, 9, textureX, textureY); // Box 588
        gunModel[33] = new ModelRendererTurbo(this, 433, 17, textureX, textureY); // Box 589
        gunModel[34] = new ModelRendererTurbo(this, 449, 17, textureX, textureY); // Box 590
        gunModel[35] = new ModelRendererTurbo(this, 465, 17, textureX, textureY); // Box 591
        gunModel[36] = new ModelRendererTurbo(this, 433, 33, textureX, textureY); // Box 592
        gunModel[37] = new ModelRendererTurbo(this, 473, 33, textureX, textureY); // Box 593
        gunModel[38] = new ModelRendererTurbo(this, 401, 9, textureX, textureY); // Box 594
        gunModel[39] = new ModelRendererTurbo(this, 505, 9, textureX, textureY); // Box 595
        gunModel[40] = new ModelRendererTurbo(this, 505, 17, textureX, textureY); // Box 596
        gunModel[41] = new ModelRendererTurbo(this, 505, 25, textureX, textureY); // Box 597
        gunModel[42] = new ModelRendererTurbo(this, 433, 41, textureX, textureY); // Box 598
        gunModel[43] = new ModelRendererTurbo(this, 441, 41, textureX, textureY); // Box 599
        gunModel[44] = new ModelRendererTurbo(this, 449, 41, textureX, textureY); // Box 600
        gunModel[45] = new ModelRendererTurbo(this, 465, 41, textureX, textureY); // Box 601
        gunModel[46] = new ModelRendererTurbo(this, 481, 41, textureX, textureY); // Box 602
        gunModel[47] = new ModelRendererTurbo(this, 497, 41, textureX, textureY); // Box 603
        gunModel[48] = new ModelRendererTurbo(this, 337, 49, textureX, textureY); // Box 604
        gunModel[49] = new ModelRendererTurbo(this, 353, 49, textureX, textureY); // Box 605
        gunModel[50] = new ModelRendererTurbo(this, 369, 49, textureX, textureY); // Box 606
        gunModel[51] = new ModelRendererTurbo(this, 385, 49, textureX, textureY); // Box 607
        gunModel[52] = new ModelRendererTurbo(this, 401, 49, textureX, textureY); // Box 608
        gunModel[53] = new ModelRendererTurbo(this, 417, 49, textureX, textureY); // Box 609
        gunModel[54] = new ModelRendererTurbo(this, 457, 49, textureX, textureY); // Box 610
        gunModel[55] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Box 611
        gunModel[56] = new ModelRendererTurbo(this, 497, 49, textureX, textureY); // Box 615
        gunModel[57] = new ModelRendererTurbo(this, 505, 49, textureX, textureY); // Box 616
        gunModel[58] = new ModelRendererTurbo(this, 41, 57, textureX, textureY); // Box 617
        gunModel[59] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Box 618
        gunModel[60] = new ModelRendererTurbo(this, 65, 57, textureX, textureY); // Box 619
        gunModel[61] = new ModelRendererTurbo(this, 81, 57, textureX, textureY); // Box 620
        gunModel[62] = new ModelRendererTurbo(this, 97, 57, textureX, textureY); // Box 621
        gunModel[63] = new ModelRendererTurbo(this, 113, 57, textureX, textureY); // Box 622
        gunModel[64] = new ModelRendererTurbo(this, 129, 57, textureX, textureY); // Box 623
        gunModel[65] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Box 624
        gunModel[66] = new ModelRendererTurbo(this, 185, 57, textureX, textureY); // Box 625
        gunModel[67] = new ModelRendererTurbo(this, 225, 57, textureX, textureY); // Box 626
        gunModel[68] = new ModelRendererTurbo(this, 265, 57, textureX, textureY); // Box 627
        gunModel[69] = new ModelRendererTurbo(this, 385, 57, textureX, textureY); // Box 628
        gunModel[70] = new ModelRendererTurbo(this, 425, 57, textureX, textureY); // Box 629
        gunModel[71] = new ModelRendererTurbo(this, 465, 57, textureX, textureY); // Box 630
        gunModel[72] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Box 631
        gunModel[73] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Box 632
        gunModel[74] = new ModelRendererTurbo(this, 33, 65, textureX, textureY); // Box 633
        gunModel[75] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Box 634
        gunModel[76] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Box 635
        gunModel[77] = new ModelRendererTurbo(this, 81, 65, textureX, textureY); // Box 636
        gunModel[78] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Box 637
        gunModel[79] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Box 638
        gunModel[80] = new ModelRendererTurbo(this, 105, 65, textureX, textureY); // Box 639
        gunModel[81] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Box 640
        gunModel[82] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Box 641
        gunModel[83] = new ModelRendererTurbo(this, 121, 65, textureX, textureY); // Box 642
        gunModel[84] = new ModelRendererTurbo(this, 129, 65, textureX, textureY); // Box 581
        gunModel[85] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Box 582
        gunModel[86] = new ModelRendererTurbo(this, 273, 65, textureX, textureY); // Box 584
        gunModel[87] = new ModelRendererTurbo(this, 289, 65, textureX, textureY); // Box 589
        gunModel[88] = new ModelRendererTurbo(this, 305, 65, textureX, textureY); // Box 590
        gunModel[89] = new ModelRendererTurbo(this, 321, 65, textureX, textureY); // Box 591
        gunModel[90] = new ModelRendererTurbo(this, 329, 65, textureX, textureY); // Box 592
        gunModel[91] = new ModelRendererTurbo(this, 337, 65, textureX, textureY); // Box 594
        gunModel[92] = new ModelRendererTurbo(this, 345, 65, textureX, textureY); // Box 595
        gunModel[93] = new ModelRendererTurbo(this, 353, 65, textureX, textureY); // Box 596
        gunModel[94] = new ModelRendererTurbo(this, 361, 65, textureX, textureY); // Box 597
        gunModel[95] = new ModelRendererTurbo(this, 369, 65, textureX, textureY); // Box 599
        gunModel[96] = new ModelRendererTurbo(this, 377, 65, textureX, textureY); // Box 602
        gunModel[97] = new ModelRendererTurbo(this, 385, 65, textureX, textureY); // Box 606
        gunModel[98] = new ModelRendererTurbo(this, 393, 65, textureX, textureY); // Box 619
        gunModel[99] = new ModelRendererTurbo(this, 401, 65, textureX, textureY); // Box 620
        gunModel[100] = new ModelRendererTurbo(this, 409, 65, textureX, textureY); // Box 621
        gunModel[101] = new ModelRendererTurbo(this, 417, 65, textureX, textureY); // Box 622
        gunModel[102] = new ModelRendererTurbo(this, 497, 65, textureX, textureY); // Box 623
        gunModel[103] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Box 624
        gunModel[104] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Box 625
        gunModel[105] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Box 626
        gunModel[106] = new ModelRendererTurbo(this, 49, 73, textureX, textureY); // Box 627
        gunModel[107] = new ModelRendererTurbo(this, 65, 73, textureX, textureY); // Box 628
        gunModel[108] = new ModelRendererTurbo(this, 81, 73, textureX, textureY); // Box 629
        gunModel[109] = new ModelRendererTurbo(this, 89, 73, textureX, textureY); // Box 630
        gunModel[110] = new ModelRendererTurbo(this, 97, 73, textureX, textureY); // Box 631
        gunModel[111] = new ModelRendererTurbo(this, 105, 73, textureX, textureY); // Box 633
        gunModel[112] = new ModelRendererTurbo(this, 121, 73, textureX, textureY); // Box 634
        gunModel[113] = new ModelRendererTurbo(this, 137, 73, textureX, textureY); // Box 635
        gunModel[114] = new ModelRendererTurbo(this, 153, 73, textureX, textureY); // Box 636
        gunModel[115] = new ModelRendererTurbo(this, 233, 73, textureX, textureY); // Box 637
        gunModel[116] = new ModelRendererTurbo(this, 249, 73, textureX, textureY); // Box 638
        gunModel[117] = new ModelRendererTurbo(this, 265, 73, textureX, textureY); // Box 639
        gunModel[118] = new ModelRendererTurbo(this, 281, 73, textureX, textureY); // Box 640
        gunModel[119] = new ModelRendererTurbo(this, 289, 73, textureX, textureY); // Box 641
        gunModel[120] = new ModelRendererTurbo(this, 297, 73, textureX, textureY); // Box 642
        gunModel[121] = new ModelRendererTurbo(this, 305, 73, textureX, textureY); // Box 643
        gunModel[122] = new ModelRendererTurbo(this, 313, 73, textureX, textureY); // Box 644
        gunModel[123] = new ModelRendererTurbo(this, 321, 73, textureX, textureY); // Box 645
        gunModel[124] = new ModelRendererTurbo(this, 321, 73, textureX, textureY); // Box 9
        gunModel[125] = new ModelRendererTurbo(this, 369, 73, textureX, textureY); // Box 15
        gunModel[126] = new ModelRendererTurbo(this, 449, 73, textureX, textureY); // Box 18
        gunModel[127] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Box 20
        gunModel[128] = new ModelRendererTurbo(this, 481, 73, textureX, textureY); // Box 23
        gunModel[129] = new ModelRendererTurbo(this, 41, 81, textureX, textureY); // Box 25
        gunModel[130] = new ModelRendererTurbo(this, 361, 73, textureX, textureY); // Box 26
        gunModel[131] = new ModelRendererTurbo(this, 121, 81, textureX, textureY); // Box 27
        gunModel[132] = new ModelRendererTurbo(this, 145, 81, textureX, textureY); // Box 28
        gunModel[133] = new ModelRendererTurbo(this, 169, 81, textureX, textureY); // Box 29
        gunModel[134] = new ModelRendererTurbo(this, 193, 81, textureX, textureY); // Box 30
        gunModel[135] = new ModelRendererTurbo(this, 265, 81, textureX, textureY); // Box 31
        gunModel[136] = new ModelRendererTurbo(this, 289, 81, textureX, textureY); // Box 32
        gunModel[137] = new ModelRendererTurbo(this, 305, 89, textureX, textureY); // Box 33
        gunModel[138] = new ModelRendererTurbo(this, 329, 89, textureX, textureY); // Box 34
        gunModel[139] = new ModelRendererTurbo(this, 345, 89, textureX, textureY); // Box 40
        gunModel[140] = new ModelRendererTurbo(this, 377, 89, textureX, textureY); // Box 41
        gunModel[141] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Box 42
        gunModel[142] = new ModelRendererTurbo(this, 89, 97, textureX, textureY); // Box 43
        gunModel[143] = new ModelRendererTurbo(this, 425, 89, textureX, textureY); // Box 44
        gunModel[144] = new ModelRendererTurbo(this, 257, 97, textureX, textureY); // Box 45
        gunModel[145] = new ModelRendererTurbo(this, 169, 105, textureX, textureY); // Box 46
        gunModel[146] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Box 47
        gunModel[147] = new ModelRendererTurbo(this, 89, 113, textureX, textureY); // Box 57
        gunModel[148] = new ModelRendererTurbo(this, 225, 113, textureX, textureY); // Box 58
        gunModel[149] = new ModelRendererTurbo(this, 305, 105, textureX, textureY); // Box 60
        gunModel[150] = new ModelRendererTurbo(this, 473, 105, textureX, textureY); // Box 78
        gunModel[151] = new ModelRendererTurbo(this, 137, 113, textureX, textureY); // Box 79
        gunModel[152] = new ModelRendererTurbo(this, 337, 113, textureX, textureY); // Box 80
        gunModel[153] = new ModelRendererTurbo(this, 217, 105, textureX, textureY); // Box 81
        gunModel[154] = new ModelRendererTurbo(this, 417, 89, textureX, textureY); // Box 82
        gunModel[155] = new ModelRendererTurbo(this, 81, 97, textureX, textureY); // Box 83
        gunModel[156] = new ModelRendererTurbo(this, 169, 97, textureX, textureY); // Box 84
        gunModel[157] = new ModelRendererTurbo(this, 489, 97, textureX, textureY); // Box 85
        gunModel[158] = new ModelRendererTurbo(this, 329, 105, textureX, textureY); // Box 86
        gunModel[159] = new ModelRendererTurbo(this, 73, 113, textureX, textureY); // Box 87
        gunModel[160] = new ModelRendererTurbo(this, 273, 113, textureX, textureY); // Box 88
        gunModel[161] = new ModelRendererTurbo(this, 377, 113, textureX, textureY); // Box 89
        gunModel[162] = new ModelRendererTurbo(this, 113, 81, textureX, textureY); // Box 90
        gunModel[163] = new ModelRendererTurbo(this, 497, 17, textureX, textureY); // Box 91
        gunModel[164] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Box 92
        gunModel[165] = new ModelRendererTurbo(this, 465, 33, textureX, textureY); // Box 93
        gunModel[166] = new ModelRendererTurbo(this, 401, 113, textureX, textureY); // Box 94
        gunModel[167] = new ModelRendererTurbo(this, 441, 113, textureX, textureY); // Box 95
        gunModel[168] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // Box 96
        gunModel[169] = new ModelRendererTurbo(this, 161, 81, textureX, textureY); // Box 97
        gunModel[170] = new ModelRendererTurbo(this, 169, 121, textureX, textureY); // Box 98
        gunModel[171] = new ModelRendererTurbo(this, 329, 49, textureX, textureY); // Box 99
        gunModel[172] = new ModelRendererTurbo(this, 449, 49, textureX, textureY); // Box 100
        gunModel[173] = new ModelRendererTurbo(this, 489, 49, textureX, textureY); // Box 101
        gunModel[174] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Box 102
        gunModel[175] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Box 103
        gunModel[176] = new ModelRendererTurbo(this, 217, 57, textureX, textureY); // Box 104
        gunModel[177] = new ModelRendererTurbo(this, 289, 113, textureX, textureY); // Box 105
        gunModel[178] = new ModelRendererTurbo(this, 361, 113, textureX, textureY); // Box 106
        gunModel[179] = new ModelRendererTurbo(this, 73, 121, textureX, textureY); // Box 107
        gunModel[180] = new ModelRendererTurbo(this, 193, 121, textureX, textureY); // Box 108
        gunModel[181] = new ModelRendererTurbo(this, 361, 73, textureX, textureY); // Box 111
        gunModel[182] = new ModelRendererTurbo(this, 449, 73, textureX, textureY); // Box 112
        gunModel[183] = new ModelRendererTurbo(this, 481, 73, textureX, textureY); // Box 113
        gunModel[184] = new ModelRendererTurbo(this, 265, 161, textureX, textureY); // Box 172
        gunModel[185] = new ModelRendererTurbo(this, 225, 185, textureX, textureY); // Box 177
        gunModel[186] = new ModelRendererTurbo(this, 385, 113, textureX, textureY); // Box 178
        gunModel[187] = new ModelRendererTurbo(this, 289, 185, textureX, textureY); // Box 162
        gunModel[188] = new ModelRendererTurbo(this, 329, 185, textureX, textureY); // Box 163
        gunModel[189] = new ModelRendererTurbo(this, 369, 185, textureX, textureY); // Box 164
        gunModel[190] = new ModelRendererTurbo(this, 409, 185, textureX, textureY); // Box 165
        gunModel[191] = new ModelRendererTurbo(this, 449, 185, textureX, textureY); // Box 167
        gunModel[192] = new ModelRendererTurbo(this, 241, 193, textureX, textureY); // Box 168
        gunModel[193] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Box 169
        gunModel[194] = new ModelRendererTurbo(this, 73, 201, textureX, textureY); // Box 170
        gunModel[195] = new ModelRendererTurbo(this, 481, 129, textureX, textureY); // Box 171
        gunModel[196] = new ModelRendererTurbo(this, 113, 201, textureX, textureY); // Box 172
        gunModel[197] = new ModelRendererTurbo(this, 265, 193, textureX, textureY); // Box 173
        gunModel[198] = new ModelRendererTurbo(this, 137, 201, textureX, textureY); // Box 174
        gunModel[199] = new ModelRendererTurbo(this, 289, 201, textureX, textureY); // Box 175
        gunModel[200] = new ModelRendererTurbo(this, 209, 193, textureX, textureY); // Box 176
        gunModel[201] = new ModelRendererTurbo(this, 361, 201, textureX, textureY); // Box 177
        gunModel[202] = new ModelRendererTurbo(this, 393, 209, textureX, textureY); // Box 178
        gunModel[203] = new ModelRendererTurbo(this, 201, 209, textureX, textureY); // Box 179
        gunModel[204] = new ModelRendererTurbo(this, 1, 217, textureX, textureY); // Box 180
        gunModel[205] = new ModelRendererTurbo(this, 41, 217, textureX, textureY); // Box 181
        gunModel[206] = new ModelRendererTurbo(this, 313, 185, textureX, textureY); // Box 182
        gunModel[207] = new ModelRendererTurbo(this, 409, 121, textureX, textureY); // Box 184
        gunModel[208] = new ModelRendererTurbo(this, 321, 121, textureX, textureY); // Box 185
        gunModel[209] = new ModelRendererTurbo(this, 473, 209, textureX, textureY); // Box 186
        gunModel[210] = new ModelRendererTurbo(this, 73, 217, textureX, textureY); // Box 187
        gunModel[211] = new ModelRendererTurbo(this, 113, 217, textureX, textureY); // Box 188
        gunModel[212] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Box 189
        gunModel[213] = new ModelRendererTurbo(this, 201, 225, textureX, textureY); // Box 200
        gunModel[214] = new ModelRendererTurbo(this, 425, 225, textureX, textureY); // Box 201
        gunModel[215] = new ModelRendererTurbo(this, 465, 225, textureX, textureY); // Box 202
        gunModel[216] = new ModelRendererTurbo(this, 1, 233, textureX, textureY); // Box 203
        gunModel[217] = new ModelRendererTurbo(this, 353, 185, textureX, textureY); // Box 378
        gunModel[218] = new ModelRendererTurbo(this, 305, 81, textureX, textureY); // Box 379
        gunModel[219] = new ModelRendererTurbo(this, 449, 121, textureX, textureY); // Box 380
        gunModel[220] = new ModelRendererTurbo(this, 41, 233, textureX, textureY); // Box 381
        gunModel[221] = new ModelRendererTurbo(this, 73, 233, textureX, textureY); // Box 382
        gunModel[222] = new ModelRendererTurbo(this, 225, 233, textureX, textureY); // Box 383
        gunModel[223] = new ModelRendererTurbo(this, 297, 233, textureX, textureY); // Box 384
        gunModel[224] = new ModelRendererTurbo(this, 329, 233, textureX, textureY); // Box 385
        gunModel[225] = new ModelRendererTurbo(this, 361, 233, textureX, textureY); // Box 386
        gunModel[226] = new ModelRendererTurbo(this, 393, 233, textureX, textureY); // Box 387
        gunModel[227] = new ModelRendererTurbo(this, 97, 241, textureX, textureY); // Box 388
        gunModel[228] = new ModelRendererTurbo(this, 185, 241, textureX, textureY); // Box 389
        gunModel[229] = new ModelRendererTurbo(this, 281, 81, textureX, textureY); // Box 371
        gunModel[230] = new ModelRendererTurbo(this, 321, 89, textureX, textureY); // Box 372
        gunModel[231] = new ModelRendererTurbo(this, 345, 89, textureX, textureY); // Box 373
        gunModel[232] = new ModelRendererTurbo(this, 369, 89, textureX, textureY); // Box 374
        gunModel[233] = new ModelRendererTurbo(this, 473, 89, textureX, textureY); // Box 375
        gunModel[234] = new ModelRendererTurbo(this, 505, 73, textureX, textureY); // Box 376
        gunModel[235] = new ModelRendererTurbo(this, 41, 81, textureX, textureY); // Box 377
        gunModel[236] = new ModelRendererTurbo(this, 417, 241, textureX, textureY); // Box 424
        gunModel[237] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Box 495
        gunModel[238] = new ModelRendererTurbo(this, 137, 113, textureX, textureY); // Box 496
        gunModel[239] = new ModelRendererTurbo(this, 433, 185, textureX, textureY); // Box 498
        gunModel[240] = new ModelRendererTurbo(this, 257, 57, textureX, textureY); // Box 499
        gunModel[241] = new ModelRendererTurbo(this, 33, 129, textureX, textureY); // Box 511
        gunModel[242] = new ModelRendererTurbo(this, 57, 129, textureX, textureY); // Box 512
        gunModel[243] = new ModelRendererTurbo(this, 97, 129, textureX, textureY); // Box 513
        gunModel[244] = new ModelRendererTurbo(this, 121, 129, textureX, textureY); // Box 514
        gunModel[245] = new ModelRendererTurbo(this, 137, 129, textureX, textureY); // Box 515
        gunModel[246] = new ModelRendererTurbo(this, 161, 129, textureX, textureY); // Box 516
        gunModel[247] = new ModelRendererTurbo(this, 121, 241, textureX, textureY); // Box 517
        gunModel[248] = new ModelRendererTurbo(this, 1, 249, textureX, textureY); // Box 524
        gunModel[249] = new ModelRendererTurbo(this, 257, 129, textureX, textureY); // Box 16
        gunModel[250] = new ModelRendererTurbo(this, 41, 249, textureX, textureY); // Box 19
        gunModel[251] = new ModelRendererTurbo(this, 65, 249, textureX, textureY); // Box 35
        gunModel[252] = new ModelRendererTurbo(this, 241, 185, textureX, textureY); // Box 75
        gunModel[253] = new ModelRendererTurbo(this, 209, 249, textureX, textureY); // Box 59
        gunModel[254] = new ModelRendererTurbo(this, 185, 81, textureX, textureY); // 410 shell
        gunModel[255] = new ModelRendererTurbo(this, 177, 185, textureX, textureY); // 410 shell
        gunModel[256] = new ModelRendererTurbo(this, 393, 185, textureX, textureY); // 410 shell
        gunModel[257] = new ModelRendererTurbo(this, 489, 193, textureX, textureY); // 410 shell
        gunModel[258] = new ModelRendererTurbo(this, 65, 201, textureX, textureY); // 410 shell
        gunModel[259] = new ModelRendererTurbo(this, 265, 81, textureX, textureY); // 410 shell
        gunModel[260] = new ModelRendererTurbo(this, 249, 105, textureX, textureY); // 410 shell
        gunModel[261] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // 410 shell
        gunModel[262] = new ModelRendererTurbo(this, 1, 273, textureX, textureY); // 410 shell
        gunModel[263] = new ModelRendererTurbo(this, 1, 281, textureX, textureY); // 410 shell
        gunModel[264] = new ModelRendererTurbo(this, 1, 289, textureX, textureY); // 410 shell
        gunModel[265] = new ModelRendererTurbo(this, 1, 297, textureX, textureY); // 410 shell
        gunModel[266] = new ModelRendererTurbo(this, 1, 305, textureX, textureY); // 410 shell
        gunModel[267] = new ModelRendererTurbo(this, 1, 313, textureX, textureY); // 410 shell
        gunModel[268] = new ModelRendererTurbo(this, 1, 321, textureX, textureY); // 410 shell
        gunModel[269] = new ModelRendererTurbo(this, 297, 249, textureX, textureY); // 410 shell
        gunModel[270] = new ModelRendererTurbo(this, 353, 249, textureX, textureY); // 410 shell
        gunModel[271] = new ModelRendererTurbo(this, 281, 153, textureX, textureY); // Box 468
        gunModel[272] = new ModelRendererTurbo(this, 353, 201, textureX, textureY); // Box 468
        gunModel[273] = new ModelRendererTurbo(this, 169, 217, textureX, textureY); // Box 468
        gunModel[274] = new ModelRendererTurbo(this, 281, 217, textureX, textureY); // Box 468
        gunModel[275] = new ModelRendererTurbo(this, 313, 217, textureX, textureY); // Box 468
        gunModel[276] = new ModelRendererTurbo(this, 449, 225, textureX, textureY); // Box 468
        gunModel[277] = new ModelRendererTurbo(this, 489, 225, textureX, textureY); // Box 468
        gunModel[278] = new ModelRendererTurbo(this, 25, 233, textureX, textureY); // Box 468
        gunModel[279] = new ModelRendererTurbo(this, 65, 233, textureX, textureY); // Box 468
        gunModel[280] = new ModelRendererTurbo(this, 97, 233, textureX, textureY); // Box 468
        gunModel[281] = new ModelRendererTurbo(this, 185, 233, textureX, textureY); // Box 468
        gunModel[282] = new ModelRendererTurbo(this, 321, 233, textureX, textureY); // Box 468
        gunModel[283] = new ModelRendererTurbo(this, 353, 233, textureX, textureY); // Box 468
        gunModel[284] = new ModelRendererTurbo(this, 385, 233, textureX, textureY); // Box 468
        gunModel[285] = new ModelRendererTurbo(this, 209, 241, textureX, textureY); // Box 468
        gunModel[286] = new ModelRendererTurbo(this, 401, 249, textureX, textureY); // Box 468
        gunModel[287] = new ModelRendererTurbo(this, 105, 257, textureX, textureY); // Box 468
        gunModel[288] = new ModelRendererTurbo(this, 129, 257, textureX, textureY); // Box 468
        gunModel[289] = new ModelRendererTurbo(this, 185, 257, textureX, textureY); // Box 468
        gunModel[290] = new ModelRendererTurbo(this, 297, 257, textureX, textureY); // Box 468
        gunModel[291] = new ModelRendererTurbo(this, 321, 257, textureX, textureY); // Box 468
        gunModel[292] = new ModelRendererTurbo(this, 345, 257, textureX, textureY); // Box 468
        gunModel[293] = new ModelRendererTurbo(this, 369, 257, textureX, textureY); // Box 468
        gunModel[294] = new ModelRendererTurbo(this, 393, 257, textureX, textureY); // Box 468
        gunModel[295] = new ModelRendererTurbo(this, 417, 257, textureX, textureY); // Box 468
        gunModel[296] = new ModelRendererTurbo(this, 425, 257, textureX, textureY); // Box 22
        gunModel[297] = new ModelRendererTurbo(this, 465, 257, textureX, textureY); // Box 23
        gunModel[298] = new ModelRendererTurbo(this, 297, 265, textureX, textureY); // Box 40
        gunModel[299] = new ModelRendererTurbo(this, 329, 265, textureX, textureY); // Box 60
        gunModel[300] = new ModelRendererTurbo(this, 361, 265, textureX, textureY); // Box 22
        gunModel[301] = new ModelRendererTurbo(this, 1, 329, textureX, textureY); // 410 shell
        gunModel[302] = new ModelRendererTurbo(this, 1, 337, textureX, textureY); // 410 shell
        gunModel[303] = new ModelRendererTurbo(this, 1, 345, textureX, textureY); // 410 shell
        gunModel[304] = new ModelRendererTurbo(this, 1, 353, textureX, textureY); // 410 shell
        gunModel[305] = new ModelRendererTurbo(this, 1, 361, textureX, textureY); // 410 shell
        gunModel[306] = new ModelRendererTurbo(this, 1, 369, textureX, textureY); // 410 shell
        gunModel[307] = new ModelRendererTurbo(this, 1, 377, textureX, textureY); // 410 shell
        gunModel[308] = new ModelRendererTurbo(this, 1, 265, textureX, textureY); // 410 shell
        gunModel[309] = new ModelRendererTurbo(this, 321, 281, textureX, textureY); // Box 40
        gunModel[310] = new ModelRendererTurbo(this, 385, 281, textureX, textureY); // Box 40
        gunModel[311] = new ModelRendererTurbo(this, 425, 281, textureX, textureY); // Box 60
        gunModel[312] = new ModelRendererTurbo(this, 289, 305, textureX, textureY); // Box 52
        gunModel[313] = new ModelRendererTurbo(this, 49, 265, textureX, textureY); // Box 468
        gunModel[314] = new ModelRendererTurbo(this, 73, 265, textureX, textureY); // Box 468
        gunModel[315] = new ModelRendererTurbo(this, 97, 265, textureX, textureY); // Box 468
        gunModel[316] = new ModelRendererTurbo(this, 137, 265, textureX, textureY); // Box 468
        gunModel[317] = new ModelRendererTurbo(this, 177, 265, textureX, textureY); // Box 468
        gunModel[318] = new ModelRendererTurbo(this, 217, 265, textureX, textureY); // Box 468
        gunModel[319] = new ModelRendererTurbo(this, 241, 265, textureX, textureY); // Box 468
        gunModel[320] = new ModelRendererTurbo(this, 289, 265, textureX, textureY); // Box 468
        gunModel[321] = new ModelRendererTurbo(this, 321, 265, textureX, textureY); // Box 468
        gunModel[322] = new ModelRendererTurbo(this, 353, 265, textureX, textureY); // Box 468
        gunModel[323] = new ModelRendererTurbo(this, 409, 281, textureX, textureY); // Box 468
        gunModel[324] = new ModelRendererTurbo(this, 489, 281, textureX, textureY); // Box 468
        gunModel[325] = new ModelRendererTurbo(this, 289, 289, textureX, textureY); // Box 468
        gunModel[326] = new ModelRendererTurbo(this, 289, 297, textureX, textureY); // Box 468
        gunModel[327] = new ModelRendererTurbo(this, 353, 297, textureX, textureY); // Box 468
        gunModel[328] = new ModelRendererTurbo(this, 417, 297, textureX, textureY); // Box 468
        gunModel[329] = new ModelRendererTurbo(this, 441, 297, textureX, textureY); // Box 468
        gunModel[330] = new ModelRendererTurbo(this, 465, 297, textureX, textureY); // Box 468
        gunModel[331] = new ModelRendererTurbo(this, 489, 297, textureX, textureY); // Box 468
        gunModel[332] = new ModelRendererTurbo(this, 289, 313, textureX, textureY); // Box 468
        gunModel[333] = new ModelRendererTurbo(this, 313, 313, textureX, textureY); // Box 468
        gunModel[334] = new ModelRendererTurbo(this, 337, 313, textureX, textureY); // Box 468
        gunModel[335] = new ModelRendererTurbo(this, 361, 313, textureX, textureY); // Box 468
        gunModel[336] = new ModelRendererTurbo(this, 385, 313, textureX, textureY); // Box 468
        gunModel[337] = new ModelRendererTurbo(this, 409, 313, textureX, textureY); // Box 468
        gunModel[338] = new ModelRendererTurbo(this, 425, 313, textureX, textureY); // Box 384
        gunModel[339] = new ModelRendererTurbo(this, 457, 313, textureX, textureY); // Box 385
        gunModel[340] = new ModelRendererTurbo(this, 297, 321, textureX, textureY); // Box 386
        gunModel[341] = new ModelRendererTurbo(this, 281, 129, textureX, textureY); // Box 216
        gunModel[342] = new ModelRendererTurbo(this, 481, 129, textureX, textureY); // Box 216
        gunModel[343] = new ModelRendererTurbo(this, 505, 129, textureX, textureY); // Box 216
        gunModel[344] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Box 216
        gunModel[345] = new ModelRendererTurbo(this, 297, 137, textureX, textureY); // Box 216
        gunModel[346] = new ModelRendererTurbo(this, 273, 145, textureX, textureY); // Box 216
        gunModel[347] = new ModelRendererTurbo(this, 497, 145, textureX, textureY); // Box 216
        gunModel[348] = new ModelRendererTurbo(this, 505, 145, textureX, textureY); // Box 216
        gunModel[349] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Box 216
        gunModel[350] = new ModelRendererTurbo(this, 497, 153, textureX, textureY); // Box 216
        gunModel[351] = new ModelRendererTurbo(this, 505, 153, textureX, textureY); // Box 216
        gunModel[352] = new ModelRendererTurbo(this, 209, 161, textureX, textureY); // Box 216
        gunModel[353] = new ModelRendererTurbo(this, 217, 161, textureX, textureY); // Box 216
        gunModel[354] = new ModelRendererTurbo(this, 265, 161, textureX, textureY); // Box 216
        gunModel[355] = new ModelRendererTurbo(this, 289, 161, textureX, textureY); // Box 590
        gunModel[356] = new ModelRendererTurbo(this, 497, 161, textureX, textureY); // Box 216
        gunModel[357] = new ModelRendererTurbo(this, 505, 161, textureX, textureY); // Box 216
        gunModel[358] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Box 216
        gunModel[359] = new ModelRendererTurbo(this, 217, 169, textureX, textureY); // Box 216
        gunModel[360] = new ModelRendererTurbo(this, 497, 169, textureX, textureY); // Box 216
        gunModel[361] = new ModelRendererTurbo(this, 505, 169, textureX, textureY); // Box 216
        gunModel[362] = new ModelRendererTurbo(this, 497, 209, textureX, textureY); // Box 200
        gunModel[363] = new ModelRendererTurbo(this, 505, 177, textureX, textureY); // Box 216
        gunModel[364] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Box 217
        gunModel[365] = new ModelRendererTurbo(this, 297, 153, textureX, textureY); // Box 591
        gunModel[366] = new ModelRendererTurbo(this, 313, 185, textureX, textureY); // Box 592
        gunModel[367] = new ModelRendererTurbo(this, 369, 185, textureX, textureY); // Box 594
        gunModel[368] = new ModelRendererTurbo(this, 433, 185, textureX, textureY); // Box 595
        gunModel[369] = new ModelRendererTurbo(this, 81, 97, textureX, textureY); // Box 596
        gunModel[370] = new ModelRendererTurbo(this, 473, 185, textureX, textureY); // Box 597
        gunModel[371] = new ModelRendererTurbo(this, 217, 105, textureX, textureY); // Box 599
        gunModel[372] = new ModelRendererTurbo(this, 337, 113, textureX, textureY); // Box 602
        gunModel[373] = new ModelRendererTurbo(this, 321, 121, textureX, textureY); // Box 606
        gunModel[374] = new ModelRendererTurbo(this, 265, 193, textureX, textureY); // Box 216
        gunModel[375] = new ModelRendererTurbo(this, 1, 201, textureX, textureY); // Box 216
        gunModel[376] = new ModelRendererTurbo(this, 385, 201, textureX, textureY); // Box 216
        gunModel[377] = new ModelRendererTurbo(this, 281, 209, textureX, textureY); // Box 216
        gunModel[378] = new ModelRendererTurbo(this, 441, 209, textureX, textureY); // Box 216
        gunModel[379] = new ModelRendererTurbo(this, 345, 217, textureX, textureY); // Box 216
        gunModel[380] = new ModelRendererTurbo(this, 353, 217, textureX, textureY); // Box 216
        gunModel[381] = new ModelRendererTurbo(this, 441, 217, textureX, textureY); // Box 216
        gunModel[382] = new ModelRendererTurbo(this, 257, 225, textureX, textureY); // Box 216
        gunModel[383] = new ModelRendererTurbo(this, 1, 233, textureX, textureY); // Box 216
        gunModel[384] = new ModelRendererTurbo(this, 249, 233, textureX, textureY); // Box 216
        gunModel[385] = new ModelRendererTurbo(this, 257, 233, textureX, textureY); // Box 216
        gunModel[386] = new ModelRendererTurbo(this, 297, 233, textureX, textureY); // Box 216
        gunModel[387] = new ModelRendererTurbo(this, 417, 233, textureX, textureY); // Box 216
        gunModel[388] = new ModelRendererTurbo(this, 505, 233, textureX, textureY); // Box 216
        gunModel[389] = new ModelRendererTurbo(this, 185, 241, textureX, textureY); // Box 216
        gunModel[390] = new ModelRendererTurbo(this, 257, 241, textureX, textureY); // Box 216
        gunModel[391] = new ModelRendererTurbo(this, 41, 249, textureX, textureY); // Box 216
        gunModel[392] = new ModelRendererTurbo(this, 65, 249, textureX, textureY); // Box 216
        gunModel[393] = new ModelRendererTurbo(this, 257, 249, textureX, textureY); // Box 216

        gunModel[0].addShapeBox(0F, 0F, 0F, 67, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F); // Box 9
        gunModel[0].setRotationPoint(52F, -52F, 2F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 106, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 41
        gunModel[1].setRotationPoint(13F, -56F, -3F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 49
        gunModel[2].setRotationPoint(58F, -40.01F, -5F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 105, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 52
        gunModel[3].setRotationPoint(52F, -39F, -3F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 4, 6, 3, 0F, 0F, 0F, 0F, 3F, 0F, 0F, 0F, -1F, -2F, 0F, -1F, -2F, 0F, 0F, 0F, 3F, 0F, 0F, 0F, -1F, -2F, 0F, -1F, -2F); // Box 200
        gunModel[4].setRotationPoint(150F, -49F, 8F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 67, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 215
        gunModel[5].setRotationPoint(52F, -49F, 7F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[6].setRotationPoint(58F, -49F, 8F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 2, 6, 2, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -1F, 0F, -1F, -1F); // Box 217
        gunModel[7].setRotationPoint(54F, -49F, 8F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 67, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 219
        gunModel[8].setRotationPoint(52F, -49F, -8F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F); // Box 503
        gunModel[9].setRotationPoint(102F, -50.5F, 3.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 67, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 456
        gunModel[10].setRotationPoint(52F, -55F, -3F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 67, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 457
        gunModel[11].setRotationPoint(52F, -54F, -3F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 67, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 458
        gunModel[12].setRotationPoint(52F, -54F, 2F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 67, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 459
        gunModel[13].setRotationPoint(52F, -52F, -3F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 105, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 460
        gunModel[14].setRotationPoint(52F, -49F, -7F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 105, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 461
        gunModel[15].setRotationPoint(52F, -44F, -7F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 105, 1, 2, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 462
        gunModel[16].setRotationPoint(52F, -44F, 5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 105, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 463
        gunModel[17].setRotationPoint(52F, -49F, 5F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 105, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 464
        gunModel[18].setRotationPoint(52F, -40F, -3F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 105, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 465
        gunModel[19].setRotationPoint(52F, -40F, 2F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 5, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[20].setRotationPoint(13F, -57F, -3F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 479
        gunModel[21].setRotationPoint(102F, -51.5F, 3F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F); // Box 483
        gunModel[22].setRotationPoint(102F, -49.5F, 4.5F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 498
        gunModel[23].setRotationPoint(58F, -40.01F, 3F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 0F, -1F, 1F, 0F, -1F, 1F, 0F, 1F, 0.5F, 0F, 1F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.5F); // Box 514
        gunModel[24].setRotationPoint(109F, -43F, 4F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, -0.5F, -0.5F); // Box 515
        gunModel[25].setRotationPoint(109F, -42F, 4F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1F, 0.5F, -0.5F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0.5F, 0.5F, 2.5F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 2.5F, 0F, -1F); // Box 516
        gunModel[26].setRotationPoint(110F, -41F, 3F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 55, 1, 1, 0F, 0F, 0F, -1F, 1.5F, 0F, -1F, 1.5F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 517
        gunModel[27].setRotationPoint(52F, -41F, 2F);

        gunModel[28].addShapeBox(-1F, -1F, 0F, 2, 2, 10, 0F, 0F, -1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, -1F, 0F, -1F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -1F, 0F, 0F); // Box 627
        gunModel[28].setRotationPoint(61F, -40F, -5F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 585
        gunModel[29].setRotationPoint(87F, -51.5F, 3F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F); // Box 586
        gunModel[30].setRotationPoint(87F, -50.5F, 3.5F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F); // Box 587
        gunModel[31].setRotationPoint(87F, -49.5F, 4.5F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 588
        gunModel[32].setRotationPoint(72F, -51.5F, 3F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F); // Box 589
        gunModel[33].setRotationPoint(72F, -50.5F, 3.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F); // Box 590
        gunModel[34].setRotationPoint(72F, -49.5F, 4.5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F); // Box 591
        gunModel[35].setRotationPoint(52F, -50.5F, 3.5F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 592
        gunModel[36].setRotationPoint(52F, -51.5F, 3F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0F, -0.5F, 0.5F); // Box 593
        gunModel[37].setRotationPoint(52F, -49.5F, 4.5F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F); // Box 594
        gunModel[38].setRotationPoint(117F, -49.5F, 4.5F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F); // Box 595
        gunModel[39].setRotationPoint(117F, -50.5F, 3.5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 596
        gunModel[40].setRotationPoint(117F, -51.5F, 3F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 597
        gunModel[41].setRotationPoint(117F, -51.5F, -4F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 598
        gunModel[42].setRotationPoint(117F, -50.5F, -4.5F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F); // Box 599
        gunModel[43].setRotationPoint(117F, -49.5F, -5.5F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 600
        gunModel[44].setRotationPoint(102F, -51.5F, -4F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 601
        gunModel[45].setRotationPoint(102F, -50.5F, -4.5F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F); // Box 602
        gunModel[46].setRotationPoint(102F, -49.5F, -5.5F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 603
        gunModel[47].setRotationPoint(87F, -51.5F, -4F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 604
        gunModel[48].setRotationPoint(87F, -50.5F, -4.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F); // Box 605
        gunModel[49].setRotationPoint(87F, -49.5F, -5.5F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 606
        gunModel[50].setRotationPoint(72F, -51.5F, -4F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 607
        gunModel[51].setRotationPoint(72F, -50.5F, -4.5F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F); // Box 608
        gunModel[52].setRotationPoint(72F, -49.5F, -5.5F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 609
        gunModel[53].setRotationPoint(52F, -51.5F, -4F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 610
        gunModel[54].setRotationPoint(52F, -50.5F, -4.5F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0F, -0.5F, -0.5F); // Box 611
        gunModel[55].setRotationPoint(52F, -49.5F, -5.5F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 615
        gunModel[56].setRotationPoint(102F, -43.5F, 4.5F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 616
        gunModel[57].setRotationPoint(102F, -42.5F, 3.5F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F); // Box 617
        gunModel[58].setRotationPoint(102F, -41.5F, 3F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 618
        gunModel[59].setRotationPoint(87F, -42.5F, 3.5F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F); // Box 619
        gunModel[60].setRotationPoint(87F, -41.5F, 3F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 620
        gunModel[61].setRotationPoint(87F, -43.5F, 4.5F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F); // Box 621
        gunModel[62].setRotationPoint(72F, -41.5F, 3F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 622
        gunModel[63].setRotationPoint(72F, -42.5F, 3.5F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 623
        gunModel[64].setRotationPoint(72F, -43.5F, 4.5F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 624
        gunModel[65].setRotationPoint(52F, -41.5F, 3F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 625
        gunModel[66].setRotationPoint(52F, -42.5F, 3.5F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 626
        gunModel[67].setRotationPoint(52F, -43.5F, 4.5F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 55, 1, 1, 0F, 0F, 0F, 1F, 1.5F, 0F, 1F, 1.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 627
        gunModel[68].setRotationPoint(52F, -41F, -3F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 628
        gunModel[69].setRotationPoint(52F, -41.5F, -4F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 629
        gunModel[70].setRotationPoint(52F, -42.5F, -4.5F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 15, 1, 1, 0F, 0F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 630
        gunModel[71].setRotationPoint(52F, -43.5F, -5.5F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F); // Box 631
        gunModel[72].setRotationPoint(72F, -41.5F, -4F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 632
        gunModel[73].setRotationPoint(72F, -42.5F, -4.5F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 633
        gunModel[74].setRotationPoint(72F, -43.5F, -5.5F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F); // Box 634
        gunModel[75].setRotationPoint(87F, -41.5F, -4F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 635
        gunModel[76].setRotationPoint(87F, -42.5F, -4.5F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 636
        gunModel[77].setRotationPoint(87F, -43.5F, -5.5F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F); // Box 637
        gunModel[78].setRotationPoint(102F, -41.5F, -4F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 638
        gunModel[79].setRotationPoint(102F, -43.5F, -5.5F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 639
        gunModel[80].setRotationPoint(102F, -42.5F, -4.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1F, 0.5F, 0.5F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0.5F, -0.5F, 2.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 2.5F, 0F, 1F); // Box 640
        gunModel[81].setRotationPoint(110F, -41F, -4F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, -0.5F, 0.5F); // Box 641
        gunModel[82].setRotationPoint(109F, -42F, -5F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 0F, 1F, 1F, 0F, 1F, 1F, 0F, -1F, 0.5F, 0F, -1F, 0F, -0.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F); // Box 642
        gunModel[83].setRotationPoint(109F, -43F, -5F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 33, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 581
        gunModel[84].setRotationPoint(124F, -49F, 7F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 33, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 582
        gunModel[85].setRotationPoint(124F, -49F, -8F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 584
        gunModel[86].setRotationPoint(119F, -45F, -8F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 589
        gunModel[87].setRotationPoint(119F, -49F, -8F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 590
        gunModel[88].setRotationPoint(119F, -45F, 7F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0F, 0.5F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, -1F, 0F, 0F, -1F, 0F); // Box 591
        gunModel[89].setRotationPoint(119F, -45F, 7F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, -1F, 0F, 0F, -1F, 0F, 0F, 0.5F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, 0F, 0.5F, 0F); // Box 592
        gunModel[90].setRotationPoint(119F, -49F, 7F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, -0.5F, 0F, -1F, 0F, 0F, -1F, 0F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, -1F, 0F, 0.5F, -1F, 0F, 0.5F, 0F, -0.5F, 0F, 0F); // Box 594
        gunModel[91].setRotationPoint(123F, -49F, 7F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, -0.5F, 0F, -1F, 0F, 0.5F, -1F, 0F, 0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, 0F, 0F, -1F, 0F, -1F, 0F, -0.5F, -1F, 0F); // Box 595
        gunModel[92].setRotationPoint(123F, -45F, 7F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 596
        gunModel[93].setRotationPoint(119F, -49F, 8F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 1, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 597
        gunModel[94].setRotationPoint(118F, -49F, 8F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -0.5F, -1F, 0F); // Box 599
        gunModel[95].setRotationPoint(119F, -45F, 8F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 602
        gunModel[96].setRotationPoint(122F, -49F, 8F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -1F, 0F, 0F, -1F, 0F); // Box 606
        gunModel[97].setRotationPoint(122F, -45F, 8F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1F, 0F, 0F, 1F, 0.5F, -0.5F, 1F, 0.5F, 0.5F, -1F, 0F, 0F, 0F, 0F, 1F, 2.5F, 0F, 1F, 2.5F, 0F, -1F, 0F, 0F, -1F); // Box 619
        gunModel[98].setRotationPoint(115F, -41F, 3F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, -0.5F, 0.5F, 0F, -0.5F, -0.5F, 0F, 0F, -1F); // Box 620
        gunModel[99].setRotationPoint(116F, -42F, 4F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 1F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, 1F, 1F, 0F, 1F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0.5F, 0F, 0F, 0F); // Box 621
        gunModel[100].setRotationPoint(116F, -43F, 4F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 37, 1, 1, 0F, 1.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 1.5F, 0F, 1F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 622
        gunModel[101].setRotationPoint(120F, -41F, 2F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F); // Box 623
        gunModel[102].setRotationPoint(125F, -41.5F, 3F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 624
        gunModel[103].setRotationPoint(125F, -43.5F, 4.5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 625
        gunModel[104].setRotationPoint(125F, -42.5F, 3.5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 626
        gunModel[105].setRotationPoint(140F, -43.5F, 4.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F); // Box 627
        gunModel[106].setRotationPoint(140F, -41.5F, 3F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 628
        gunModel[107].setRotationPoint(140F, -42.5F, 3.5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.5F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 629
        gunModel[108].setRotationPoint(155F, -43.5F, 4.5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 630
        gunModel[109].setRotationPoint(155F, -42.5F, 3.5F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F); // Box 631
        gunModel[110].setRotationPoint(155F, -41.5F, 3F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 633
        gunModel[111].setRotationPoint(125F, -42.5F, -4.5F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F); // Box 634
        gunModel[112].setRotationPoint(125F, -41.5F, -4F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 635
        gunModel[113].setRotationPoint(125F, -43.5F, -5.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 37, 1, 1, 0F, 1.5F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 1.5F, 0F, -1F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F); // Box 636
        gunModel[114].setRotationPoint(120F, -41F, -3F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 637
        gunModel[115].setRotationPoint(140F, -43.5F, -5.5F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 638
        gunModel[116].setRotationPoint(140F, -42.5F, -4.5F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F); // Box 639
        gunModel[117].setRotationPoint(140F, -41.5F, -4F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0.5F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 640
        gunModel[118].setRotationPoint(155F, -43.5F, -5.5F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 641
        gunModel[119].setRotationPoint(155F, -42.5F, -4.5F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0.5F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0.5F, -0.5F, 0F); // Box 642
        gunModel[120].setRotationPoint(155F, -41.5F, -4F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 0F, 0F, 0F, 0F, 0.5F, 0.5F, 0F, 0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -0.5F, -0.5F, 0F, -0.5F, 0.5F, 0F, 0F, 1F); // Box 643
        gunModel[121].setRotationPoint(116F, -42F, -5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1F, 0F, 0F, 1F, 0.5F, 0.5F, 1F, 0.5F, -0.5F, -1F, 0F, 0F, 0F, 0F, -1F, 2.5F, 0F, -1F, 2.5F, 0F, 1F, 0F, 0F, 1F); // Box 644
        gunModel[122].setRotationPoint(115F, -41F, -4F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, 1F, 0F, 1F, 0.5F, 0F, 1F, 0.5F, 0F, -1F, 1F, 0F, -1F, 0F, 0F, 0F, 0F, -0.5F, 0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F); // Box 645
        gunModel[123].setRotationPoint(116F, -43F, -5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 11, 2, 11, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 9
        gunModel[124].setRotationPoint(2F, -56F, -5.5F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 31, 2, 11, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 15
        gunModel[125].setRotationPoint(13F, -55F, -5.5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 11, 1, 9, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 18
        gunModel[126].setRotationPoint(2F, -57F, -4.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 11, 4, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 20
        gunModel[127].setRotationPoint(2F, -54F, -5.5F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 4, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F); // Box 23
        gunModel[128].setRotationPoint(44F, -55F, -5.5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 31, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 25
        gunModel[129].setRotationPoint(13F, -50F, -5.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 26
        gunModel[130].setRotationPoint(13F, -51F, -5.5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 27
        gunModel[131].setRotationPoint(13F, -53F, -5.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 28
        gunModel[132].setRotationPoint(43F, -51F, -5.5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F); // Box 29
        gunModel[133].setRotationPoint(43F, -53F, -5.5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 31, 13, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 30
        gunModel[134].setRotationPoint(13F, -53F, 2.5F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F); // Box 31
        gunModel[135].setRotationPoint(25F, -47F, -5.5F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 32
        gunModel[136].setRotationPoint(25F, -44F, -5.5F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 33
        gunModel[137].setRotationPoint(42F, -44F, -5.5F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F); // Box 34
        gunModel[138].setRotationPoint(42F, -47F, -5.5F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 4, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 40
        gunModel[139].setRotationPoint(44F, -43F, -5.5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 12, 8, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 41
        gunModel[140].setRotationPoint(13F, -48F, -5.5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 31, 3, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, -1F); // Box 42
        gunModel[141].setRotationPoint(13F, -39F, -5.5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 31, 1, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 43
        gunModel[142].setRotationPoint(13F, -40F, -5.5F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 18, 11, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 44
        gunModel[143].setRotationPoint(-5F, -50F, -5.5F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 18, 3, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 2F, 0F); // Box 45
        gunModel[144].setRotationPoint(-5F, -39F, -5.5F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 18, 2, 11, 0F, 0F, 0F, 0F, 0F, 2F, -1F, 0F, 2F, -1F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, -2F, -2F, 0F, -2F, -2F, 0F, 0F, -2F); // Box 46
        gunModel[145].setRotationPoint(-5F, -34F, -5.5F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 31, 2, 9, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, -1F); // Box 47
        gunModel[146].setRotationPoint(13F, -36F, -4.5F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 19, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 57
        gunModel[147].setRotationPoint(25F, -48F, -5.5F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 19, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 58
        gunModel[148].setRotationPoint(25F, -42F, -5.5F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 4, 2, 11, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -2F, 0F, -1F, -2F, 0F, -1F, -2F, 0F, 0F, -2F); // Box 60
        gunModel[149].setRotationPoint(44F, -37F, -5.5F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 8, 12, 11, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -5F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, -5F, 0F, -1F); // Box 78
        gunModel[150].setRotationPoint(-13F, -46F, -5.5F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 3, 2, 11, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -1F, 0.5F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, -1F, 0.5F, -2F); // Box 79
        gunModel[151].setRotationPoint(-8F, -34F, -5.5F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 12, 3, 5, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 80
        gunModel[152].setRotationPoint(13F, -35F, -2.5F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 10, 2, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 81
        gunModel[153].setRotationPoint(14F, -32F, -2.5F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 4, 2, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -0.5F, 0F); // Box 82
        gunModel[154].setRotationPoint(15F, -30F, -2.5F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 4, 2, 5, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, 0F, 0F); // Box 83
        gunModel[155].setRotationPoint(19F, -30F, -2.5F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 6, 3, 3, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 84
        gunModel[156].setRotationPoint(15F, -30.5F, -1.5F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 6, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F); // Box 85
        gunModel[157].setRotationPoint(15F, -27.5F, -1.5F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 6, 3, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 2F, 0F, 0F); // Box 86
        gunModel[158].setRotationPoint(14F, -25.5F, -1.5F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 6, 3, 3, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 1F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 1F, 0F); // Box 87
        gunModel[159].setRotationPoint(11F, -22.5F, -1.5F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 6, 4, 3, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 1F, 0F); // Box 88
        gunModel[160].setRotationPoint(6F, -22.5F, -1.5F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 5, 4, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 89
        gunModel[161].setRotationPoint(1F, -20.5F, -1.5F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 3, 4, 3, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 90
        gunModel[162].setRotationPoint(-2F, -20.5F, -1.5F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 2, 4, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 91
        gunModel[163].setRotationPoint(-4F, -21.5F, -1.5F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 2, 7, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 4F, 0F, 0F, 4F, 0F, 0F, -4F, 0F, 0F); // Box 92
        gunModel[164].setRotationPoint(-8F, -28.5F, -1.5F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 93
        gunModel[165].setRotationPoint(-8F, -30.5F, -1.5F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 16, 4, 3, 0F, 0F, -3F, 0F, 0F, 7F, 0F, 0F, 7F, 0F, 0F, -3F, 0F, 0F, 1F, 0F, 0F, -9F, 0F, 0F, -9F, 0F, 0F, 1F, 0F); // Box 94
        gunModel[166].setRotationPoint(-20F, -12.5F, -1.5F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 12, 4, 3, 0F, 0F, 1F, 0F, 0F, 7F, 0F, 0F, 7F, 0F, 0F, 1F, 0F, 0F, -3F, 0F, 0F, -9F, 0F, 0F, -9F, 0F, 0F, -3F, 0F); // Box 95
        gunModel[167].setRotationPoint(-20F, -23.5F, -1.5F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 4, 2, 3, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 3F, 0F); // Box 96
        gunModel[168].setRotationPoint(-24F, -9.5F, -1.5F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 3, 2, 3, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F); // Box 97
        gunModel[169].setRotationPoint(-27F, -6.5F, -1.5F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 12, 2, 3, 0F, 0F, -9F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -9F, 0F, 0F, 9F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 9F, 0F); // Box 98
        gunModel[170].setRotationPoint(-32F, -24.5F, -1.5F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 99
        gunModel[171].setRotationPoint(-29F, -5.5F, -1.5F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F); // Box 100
        gunModel[172].setRotationPoint(-31F, -5.5F, -1.5F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, -1F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 2F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F); // Box 101
        gunModel[173].setRotationPoint(-33F, -6.5F, -1.5F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 1F, 0F); // Box 102
        gunModel[174].setRotationPoint(-34F, -10.5F, -1.5F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 2, 2, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 103
        gunModel[175].setRotationPoint(-34F, -12.5F, -1.5F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 2, 3, 3, 0F, -0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 104
        gunModel[176].setRotationPoint(-34F, -15.5F, -1.5F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 2, 9, 10, 0F, -1F, 0F, -0.5F, 1F, 0F, -0.25F, 1F, 0F, -0.25F, -1F, 0F, -0.5F, -4F, 0F, -0.5F, 4F, 0F, -0.5F, 4F, 0F, -0.5F, -4F, 0F, -0.5F); // Box 105
        gunModel[177].setRotationPoint(-14F, -43F, -5F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 2, 2, 11, 0F, 0.5F, -1.25F, -2F, -1F, -0.25F, -2F, -1F, -0.25F, -1.5F, 0.5F, -1.25F, -2F, 0F, 0.25F, -1F, -1F, -1F, -1F, -1F, -1F, -1F, 0F, 0.25F, -1F); // Box 106
        gunModel[178].setRotationPoint(-14F, -47F, -5.5F);

        gunModel[179].addShapeBox(10F, 0F, 0F, 2, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -1.5F, 0.6F, -0.5F, -0.6F, 0.6F, -0.5F, -0.6F, -1F, 0F, -1.5F); // Box 107
        gunModel[179].setRotationPoint(-20F, -34F, -4.5F);

        gunModel[180].addShapeBox(-10F, 0F, 0F, 2, 1, 7, 0F, 0F, 0F, -0.5F, -0.4F, 0.5F, 0.4F, -0.4F, 0.5F, 0.4F, 0F, 0F, -0.5F, -0.5F, 0.25F, -2F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, 0.25F, -2F); // Box 108
        gunModel[180].setRotationPoint(1F, -32F, -3.5F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 1, 4, 2, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 111
        gunModel[181].setRotationPoint(-4.5F, -33F, -1F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F); // Box 112
        gunModel[182].setRotationPoint(-4.5F, -29F, -1F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, -2F, 0F, 0F); // Box 113
        gunModel[183].setRotationPoint(-3.5F, -27F, -1F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 6, 17, 11, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 172
        gunModel[184].setRotationPoint(-56F, -34F, -5.5F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 2, 2, 11, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 177
        gunModel[185].setRotationPoint(-52F, -36F, -5.5F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 178
        gunModel[186].setRotationPoint(-52F, -37F, -4.5F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 6, 2, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 162
        gunModel[187].setRotationPoint(-56F, -17F, -5.5F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 6, 3, 11, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 1F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, -3F); // Box 163
        gunModel[188].setRotationPoint(-56F, -15F, -5.5F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 6, 2, 11, 0F, 1F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, -3F, 2F, 0F, -3F, -2F, 3F, 0F, -2F, 3F, 0F, 2F, 0F, -3F); // Box 164
        gunModel[189].setRotationPoint(-56F, -12F, -5.5F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 6, 5, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, -2F, 3F, 0F, -2F, 3F, 0F, 2F, 0F, 0F); // Box 165
        gunModel[190].setRotationPoint(-50F, -12F, -5.5F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 6, 22, 11, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 167
        gunModel[191].setRotationPoint(-50F, -34F, -5.5F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 5, 17, 11, 0F, 0F, 0F, 0F, 0F, 1F, -1F, 0F, 1F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 3F, -2F, 0F, 3F, -2F, 0F, 0F, 0F); // Box 168
        gunModel[192].setRotationPoint(-44F, -33F, -5.5F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 25, 6, 9, 0F, 0F, 0F, 0F, 1F, 7F, 0F, 1F, 7F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 4F, -4F, 0F, 4F, -4F, 0F, 0F, -4F, 0F); // Box 169
        gunModel[193].setRotationPoint(-39F, -36F, -4.5F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 6, 2, 11, 0F, 0F, 0F, -1F, 0F, 1F, -1F, 0F, 1F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 170
        gunModel[194].setRotationPoint(-50F, -36F, -5.5F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 6, 1, 9, 0F, 0F, 0F, -1F, 0F, 1F, -1F, 0F, 1F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F); // Box 171
        gunModel[195].setRotationPoint(-50F, -37F, -4.5F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 5, 2, 11, 0F, 0F, 0F, -1F, 0F, 1F, -2F, 0F, 1F, -2F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, 0F); // Box 172
        gunModel[196].setRotationPoint(-44F, -37F, -5.5F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 5, 1, 9, 0F, 0F, 0F, -1F, 0F, 1F, -2F, 0F, 1F, -2F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, 0F); // Box 173
        gunModel[197].setRotationPoint(-44F, -38F, -4.5F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 25, 1, 7, 0F, 0F, 0F, -1F, 1F, 7F, 0F, 1F, 7F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 1F, -7F, 1F, 1F, -7F, 1F, 0F, 0F, 0F); // Box 174
        gunModel[198].setRotationPoint(-39F, -39F, -3.5F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 25, 2, 9, 0F, 0F, 0F, -1F, 1F, 7F, 0F, 1F, 7F, -0.05F, 0F, 0F, -1F, 0F, 0F, 0F, 1F, -7F, 0F, 1F, -7F, 0F, 0F, 0F, 0F); // Box 175
        gunModel[199].setRotationPoint(-39F, -38F, -4.5F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 2, 2, 10, 0F, -1F, -0.25F, -0.5F, 0F, 1F, -0.5F, 0F, 1F, -0.5F, -1F, -0.25F, -0.5F, -2F, 0F, -0.5F, 2F, 0F, -0.25F, 2F, 0F, -0.25F, -2F, 0F, -0.5F); // Box 176
        gunModel[200].setRotationPoint(-15F, -45F, -5F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 5, 21, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -6F, -1F, 0F, -6F, -1F, 0F, 0F, -1F); // Box 177
        gunModel[201].setRotationPoint(-39F, -34F, -4.5F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 14, 15, 7, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, -10F, 0F, 0F, -10F, 0F, 0F, 0F, 0F); // Box 178
        gunModel[202].setRotationPoint(-34F, -34F, -3.5F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 10, 5, 7, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 1F, -4F, 0F, 1F, -4F, 0F, 0F, 0F, 0F); // Box 179
        gunModel[203].setRotationPoint(-20F, -34F, -3.5F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 11, 2, 7, 0F, 0F, 0F, 0F, 0F, 4F, 0F, 0F, 4F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 1F, -5F, -1F, 1F, -5F, -1F, 0F, 0F, -1F); // Box 180
        gunModel[204].setRotationPoint(-20F, -29F, -3.5F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 14, 2, 7, 0F, 0F, 0F, 0F, 0F, 10F, 0F, 0F, 10F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -10F, -1F, 0F, -10F, -1F, 0F, 0F, -1F); // Box 181
        gunModel[205].setRotationPoint(-34F, -19F, -3.5F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 5, 2, 7, 0F, 0F, 0F, 0F, 0F, 6F, 0F, 0F, 6F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -6F, -1F, 0F, -6F, -1F, 0F, 0F, -1F); // Box 182
        gunModel[206].setRotationPoint(-39F, -13F, -3.5F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 14, 1, 5, 0F, 0F, 0F, 0F, 0F, 10F, 0F, 0F, 10F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -10F, -1F, 0F, -10F, -1F, 0F, 0F, -1F); // Box 184
        gunModel[207].setRotationPoint(-34F, -17F, -2.5F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 5, 1, 5, 0F, 0F, 0F, 0F, 0F, 6F, 0F, 0F, 6F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, -6F, -1F, 0F, -6F, -1F, 0F, 0F, -1F); // Box 185
        gunModel[208].setRotationPoint(-39F, -11F, -2.5F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 5, 1, 11, 0F, 0F, 0F, 0F, 0F, -2F, -3F, 0F, -2F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, -4F, 0F, 2F, -4F, 0F, 0F, 0F); // Box 186
        gunModel[209].setRotationPoint(-44F, -13F, -5.5F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 5, 2, 11, 0F, 0F, 1F, 0F, 0F, -2F, -2F, 0F, -2F, -2F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 2F, -3F, 0F, 2F, -3F, 0F, 0F, 0F); // Box 187
        gunModel[210].setRotationPoint(-44F, -15F, -5.5F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 5, 8, 11, 0F, 0F, 0F, 0F, 0F, -2F, -4F, 0F, -2F, -4F, 0F, 0F, 0F, 2F, 0F, 0F, -3F, 2F, -4F, -3F, 2F, -4F, 2F, 0F, 0F); // Box 188
        gunModel[211].setRotationPoint(-44F, -12F, -5.5F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 11, 1, 5, 0F, 0F, 0F, 0F, 1F, 5F, 0F, 1F, 5F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0.75F, -5F, -1F, 0.75F, -5F, -1F, 0F, 0F, -1F); // Box 189
        gunModel[212].setRotationPoint(-20F, -27F, -2.5F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 4, 1, 11, 0F, 0F, 0F, 0F, 0F, -2F, -4F, 0F, -2F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 1.75F, -4F, -0.25F, 1.75F, -4F, 0F, 0F, 0F); // Box 200
        gunModel[213].setRotationPoint(-46F, -4F, -5.5F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 6, 1, 11, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, 0F, 0F); // Box 201
        gunModel[214].setRotationPoint(-52F, -7F, -5.5F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 6, 1, 11, 0F, 0F, 0F, -3F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, 0F, -3F); // Box 202
        gunModel[215].setRotationPoint(-58F, -10F, -5.5F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 5, 2, 11, 0F, 0F, 0F, 0F, 0F, 1F, -1F, 0F, 1F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, 0F); // Box 203
        gunModel[216].setRotationPoint(-44F, -35F, -5.5F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 4, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 378
        gunModel[217].setRotationPoint(17F, -32.5F, -3F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 4, 1, 6, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 379
        gunModel[218].setRotationPoint(17F, -33.5F, -3F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 4, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 380
        gunModel[219].setRotationPoint(17F, -30.5F, -3F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 381
        gunModel[220].setRotationPoint(-10F, -45F, -5.5F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 382
        gunModel[221].setRotationPoint(-10F, -46F, -5.5F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 3, 1, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 383
        gunModel[222].setRotationPoint(-10F, -44F, -5.5F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 3, 1, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 384
        gunModel[223].setRotationPoint(-5F, -37F, -6F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 3, 1, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 385
        gunModel[224].setRotationPoint(-5F, -38F, -6F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 3, 1, 12, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 386
        gunModel[225].setRotationPoint(-5F, -39F, -6F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 3, 1, 12, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 387
        gunModel[226].setRotationPoint(7F, -45F, -6F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 3, 1, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 388
        gunModel[227].setRotationPoint(7F, -44F, -6F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 3, 1, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 389
        gunModel[228].setRotationPoint(7F, -43F, -6F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, -1F, 0.25F, 0F, 3F, 0.25F, 0F, 3F, 0.25F, 0F, -1F, 0.25F, 0F, 1F, 0.25F, 0F, -2F, 0.25F, 0F, -2F, 0.25F, 0F, 1F, 0.25F); // Box 371
        gunModel[229].setRotationPoint(-13F, -48F, -1F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, 0F, 0.25F, 0F, 2F, 0.25F, 0F, 2F, 0.25F, 0F, 0F, 0.25F, 0F, 1F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 1F, 0.25F); // Box 372
        gunModel[230].setRotationPoint(-10F, -51F, -1F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0F, 2F, 0.25F, 0F, 2F, 0.25F, 0F, 2F, 0.25F, 0F, 2F, 0.25F, 0F, 0F, 0.25F, 0F, -2F, 0.25F, 0F, -2F, 0.25F, 0F, 0F, 0.25F); // Box 373
        gunModel[231].setRotationPoint(-10F, -52F, -1F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, 1F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 1F, 0.25F, 0F, -1F, 0.25F, 0F, 1F, 0.25F, 0F, 1F, 0.25F, 0F, -1F, 0.25F); // Box 374
        gunModel[232].setRotationPoint(-12F, -54F, -1F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 375
        gunModel[233].setRotationPoint(-14F, -55F, -1F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.25F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.25F, 0.25F, 0F, -0.25F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, -0.25F, 0.25F); // Box 376
        gunModel[234].setRotationPoint(-15F, -55F, -1F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0F, 0F, 0.25F, 0F, -1F, 0.25F, 0F, -1F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0.25F); // Box 377
        gunModel[235].setRotationPoint(-7F, -54F, -1F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 37, 4, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 424
        gunModel[236].setRotationPoint(-4F, -54F, -3.5F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, -2F, 0F, 0.25F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.25F, 1F, 0F, 0.25F); // Box 495
        gunModel[237].setRotationPoint(-8F, -53F, -3.5F);

        gunModel[238].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, -2F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, -2F, 0F, 0F, 1F, 0F, 0.25F, 0F, 0F, 0.25F, 0F, 0F, 0F, 1F, 0F, 0F); // Box 496
        gunModel[238].setRotationPoint(-8F, -53F, 1.5F);

        gunModel[239].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, -0.5F, 0F, -0.75F, 0F, 0F, -0.75F, 0F, 0F, -0.75F, -0.5F, 0F, -0.75F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F); // Box 498
        gunModel[239].setRotationPoint(-5F, -54F, -3.5F);

        gunModel[240].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, -1.25F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -1.25F, 0F, -0.5F, 0.5F, 0F, 1.25F, 0F, 0F, 1.25F, 0F, 0F, 1.25F, 0.5F, 0F, 1.25F); // Box 499
        gunModel[240].setRotationPoint(-4F, -55F, -1.5F);

        gunModel[241].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, -0.25F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0.75F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F); // Box 511
        gunModel[241].setRotationPoint(-4F, -54F, -5.5F);

        gunModel[242].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, -3.25F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F); // Box 512
        gunModel[242].setRotationPoint(-8F, -53F, -5.5F);

        gunModel[243].addShapeBox(0F, 0F, 0F, 8, 4, 2, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -5F, 0F, -0.5F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 513
        gunModel[243].setRotationPoint(-13F, -50F, 3.5F);

        gunModel[244].addShapeBox(0F, 0F, 0F, 3, 3, 2, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, -3.25F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F); // Box 514
        gunModel[244].setRotationPoint(-8F, -53F, 3.5F);

        gunModel[245].addShapeBox(0F, 0F, 0F, 5, 2, 3, 0F, -0.25F, -1F, 1.5F, 0F, 0F, 0.5F, 0F, 0F, -1F, -0.25F, -1F, -1.75F, 1.5F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, -0.5F); // Box 515
        gunModel[245].setRotationPoint(-3F, -56F, 2.5F);

        gunModel[246].addShapeBox(0F, 0F, 0F, 6, 1, 2, 0F, 0.5F, 0F, 0.75F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, -0.5F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.75F, 0F, 0F); // Box 516
        gunModel[246].setRotationPoint(-4F, -54F, 3.5F);

        gunModel[247].addShapeBox(0F, 0F, 0F, 8, 4, 7, 0F, -4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F); // Box 517
        gunModel[247].setRotationPoint(-13F, -50F, -3.5F);

        gunModel[248].addShapeBox(0F, 0F, 0F, 11, 4, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 524
        gunModel[248].setRotationPoint(33F, -54F, -3.5F);

        gunModel[249].addShapeBox(0F, 0F, 0F, 5, 2, 3, 0F, -0.25F, -1F, -1.75F, 0F, 0F, -1F, 0F, 0F, 0.5F, -0.25F, -1F, 1.5F, 0.75F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 1.5F, 0F, -0.25F); // Box 16
        gunModel[249].setRotationPoint(-3F, -56F, -5.5F);

        gunModel[250].addShapeBox(0F, 0F, 0F, 5, 1, 9, 0F, -1F, -1.5F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, -1F, -1.5F, -2F, -0.25F, 1F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 1F, -0.75F); // Box 19
        gunModel[250].setRotationPoint(-3F, -57F, -4.5F);

        gunModel[251].addShapeBox(-10F, 0F, 0F, 7, 3, 11, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.25F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 35
        gunModel[251].setRotationPoint(5F, -53F, -5.5F);

        gunModel[252].addShapeBox(0F, 0F, 0F, 8, 4, 2, 0F, -5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F); // Box 75
        gunModel[252].setRotationPoint(-13F, -50F, -5.5F);

        gunModel[253].addShapeBox(0F, 0F, 0F, 19, 5, 8, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 59
        gunModel[253].setRotationPoint(25F, -47F, -5.5F);

        gunModel[254].addShapeBox(0F, -2F, -0.5F, 1, 5, 1, 0F, 0F, 0.3F, 0.3F, -0.4F, 0.3F, 0.3F, -0.4F, 0.3F, 0.3F, 0F, 0.3F, 0.3F, 0F, 0.3F, 0.3F, -0.4F, 0.3F, 0.3F, -0.4F, 0.3F, 0.3F, 0F, 0.3F, 0.3F); // 410 shell
        gunModel[254].setRotationPoint(27F, -45F, 0F);

        gunModel[255].addShapeBox(0F, -2F, -0.5F, 7, 5, 1, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F); // 410 shell
        gunModel[255].setRotationPoint(27F, -45F, 0F);

        gunModel[256].addShapeBox(0F, 0F, 0.5F, 7, 1, 2, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F); // 410 shell
        gunModel[256].setRotationPoint(27F, -45F, 0F);

        gunModel[257].addShapeBox(0F, -2F, 0.5F, 7, 2, 2, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, -0.6F, -0.6F, -0.6F, -0.6F, -0.6F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F); // 410 shell
        gunModel[257].setRotationPoint(27F, -45F, 0F);

        gunModel[258].addShapeBox(0F, 1F, 0.5F, 7, 2, 2, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, -0.6F, -0.6F, -0.6F, -0.6F, -0.6F); // 410 shell
        gunModel[258].setRotationPoint(27F, -45F, 0F);

        gunModel[259].addShapeBox(0F, 0F, 0.5F, 1, 1, 2, 0F, 0F, 0.3F, -0.3F, -0.4F, 0.3F, -0.3F, -0.4F, 0.3F, 0.3F, 0F, 0.3F, 0.3F, 0F, 0.3F, -0.3F, -0.4F, 0.3F, -0.3F, -0.4F, 0.3F, 0.3F, 0F, 0.3F, 0.3F); // 410 shell
        gunModel[259].setRotationPoint(27F, -45F, 0F);

        gunModel[260].addShapeBox(0F, -2F, 0.5F, 1, 1, 2, 0F, 0F, 0.3F, -0.3F, -0.4F, 0.3F, -0.3F, -0.4F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0.7F, -0.3F, -0.4F, 0.7F, -0.3F, -0.4F, 0.7F, 0.3F, 0F, 0.7F, 0.3F); // 410 shell
        gunModel[260].setRotationPoint(27F, -45F, 0F);

        gunModel[261].addShapeBox(0F, 2F, 0.5F, 1, 1, 2, 0F, 0F, 0.7F, -0.3F, -0.4F, 0.7F, -0.3F, -0.4F, 0.7F, 0.3F, 0F, 0.7F, 0.3F, 0F, 0.3F, -0.3F, -0.4F, 0.3F, -0.3F, -0.4F, -0.3F, -0.3F, 0F, -0.3F, -0.3F); // 410 shell
        gunModel[261].setRotationPoint(27F, -45F, 0F);

        gunModel[262].addShapeBox(11F, -2F, -0.5F, 143, 5, 1, 0F, -0.8F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F); // 410 shell
        gunModel[262].setRotationPoint(22F, -44F, 0F);

        gunModel[263].addShapeBox(11F, 0F, 0.5F, 143, 1, 2, 0F, -0.8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F); // 410 shell
        gunModel[263].setRotationPoint(22F, -44F, 0F);

        gunModel[264].addShapeBox(11F, 0F, -2.5F, 143, 1, 2, 0F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, -0.8F, 0F, 0F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, -0.8F, 0F, 0F); // 410 shell
        gunModel[264].setRotationPoint(22F, -44F, 0F);

        gunModel[265].addShapeBox(11F, -2F, 0.5F, 143, 2, 2, 0F, -0.8F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.7F, -0.7F, -0.8F, -0.7F, -0.7F, -0.8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F); // 410 shell
        gunModel[265].setRotationPoint(22F, -44F, 0F);

        gunModel[266].addShapeBox(11F, -2F, -2.5F, 143, 2, 2, 0F, -0.8F, -0.7F, -0.7F, 0F, -0.7F, -0.7F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, -0.8F, 0F, 0F); // 410 shell
        gunModel[266].setRotationPoint(22F, -44F, 0F);

        gunModel[267].addShapeBox(11F, 1F, -2.5F, 143, 2, 2, 0F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, -0.8F, 0F, 0F, -0.8F, -0.7F, -0.7F, 0F, -0.7F, -0.7F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F); // 410 shell
        gunModel[267].setRotationPoint(22F, -44F, 0F);

        gunModel[268].addShapeBox(11F, 1F, 0.5F, 143, 2, 2, 0F, -0.8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.7F, -0.7F, -0.8F, -0.7F, -0.7F); // 410 shell
        gunModel[268].setRotationPoint(22F, -44F, 0F);

        gunModel[269].addShapeBox(11F, 0F, 0.5F, 22, 1, 2, 0F, -0.8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F); // 410 shell
        gunModel[269].setRotationPoint(44F, -54F, 0F);

        gunModel[270].addShapeBox(11F, 0F, -2.5F, 22, 1, 2, 0F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, -0.8F, 0F, 0F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, -0.8F, 0F, 0F); // 410 shell
        gunModel[270].setRotationPoint(44F, -54F, 0F);

        gunModel[271].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[271].setRotationPoint(20F, -57F, -3F);

        gunModel[272].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[272].setRotationPoint(24F, -57F, -3F);

        gunModel[273].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[273].setRotationPoint(28F, -57F, -3F);

        gunModel[274].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[274].setRotationPoint(32F, -57F, -3F);

        gunModel[275].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[275].setRotationPoint(36F, -57F, -3F);

        gunModel[276].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[276].setRotationPoint(40F, -57F, -3F);

        gunModel[277].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[277].setRotationPoint(44F, -57F, -3F);

        gunModel[278].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[278].setRotationPoint(48F, -57F, -3F);

        gunModel[279].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[279].setRotationPoint(52F, -57F, -3F);

        gunModel[280].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[280].setRotationPoint(56F, -57F, -3F);

        gunModel[281].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[281].setRotationPoint(60F, -57F, -3F);

        gunModel[282].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[282].setRotationPoint(64F, -57F, -3F);

        gunModel[283].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[283].setRotationPoint(68F, -57F, -3F);

        gunModel[284].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[284].setRotationPoint(72F, -57F, -3F);

        gunModel[285].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[285].setRotationPoint(76F, -57F, -3F);

        gunModel[286].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[286].setRotationPoint(80F, -57F, -3F);

        gunModel[287].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[287].setRotationPoint(84F, -57F, -3F);

        gunModel[288].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[288].setRotationPoint(88F, -57F, -3F);

        gunModel[289].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[289].setRotationPoint(92F, -57F, -3F);

        gunModel[290].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[290].setRotationPoint(96F, -57F, -3F);

        gunModel[291].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[291].setRotationPoint(100F, -57F, -3F);

        gunModel[292].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[292].setRotationPoint(104F, -57F, -3F);

        gunModel[293].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[293].setRotationPoint(108F, -57F, -3F);

        gunModel[294].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[294].setRotationPoint(112F, -57F, -3F);

        gunModel[295].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 468
        gunModel[295].setRotationPoint(116F, -57F, -3F);

        gunModel[296].addShapeBox(0F, 0F, 0F, 4, 6, 15, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F); // Box 22
        gunModel[296].setRotationPoint(48F, -49F, -7.5F);

        gunModel[297].addShapeBox(0F, 0F, 0F, 4, 6, 11, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, 2F); // Box 23
        gunModel[297].setRotationPoint(48F, -55F, -5.5F);

        gunModel[298].addShapeBox(0F, 0F, 0F, 4, 6, 11, 0F, 0F, 0F, 2F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F); // Box 40
        gunModel[298].setRotationPoint(48F, -43F, -5.5F);

        gunModel[299].addShapeBox(0F, 0F, 0F, 4, 2, 11, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, -1F, -2F, 0F, -1.5F, 0F, 0F, -1.5F, 0F, 0F, -1F, -2F); // Box 60
        gunModel[299].setRotationPoint(48F, -37F, -5.5F);

        gunModel[300].addShapeBox(0F, 0F, 0F, 4, 6, 13, 0F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F); // Box 22
        gunModel[300].setRotationPoint(44F, -49F, -6.5F);

        gunModel[301].addShapeBox(11F, -2F, -0.5F, 143, 5, 1, 0F, -0.8F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F); // 410 shell
        gunModel[301].setRotationPoint(22F, -49F, 0F);

        gunModel[302].addShapeBox(11F, 0F, 0.5F, 143, 1, 2, 0F, -0.8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F); // 410 shell
        gunModel[302].setRotationPoint(22F, -49F, 0F);

        gunModel[303].addShapeBox(11F, 0F, -2.5F, 143, 1, 2, 0F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, -0.8F, 0F, 0F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, -0.8F, 0F, 0F); // 410 shell
        gunModel[303].setRotationPoint(22F, -49F, 0F);

        gunModel[304].addShapeBox(11F, -2F, 0.5F, 143, 2, 2, 0F, -0.8F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.7F, -0.7F, -0.8F, -0.7F, -0.7F, -0.8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F); // 410 shell
        gunModel[304].setRotationPoint(22F, -49F, 0F);

        gunModel[305].addShapeBox(11F, -2F, -2.5F, 143, 2, 2, 0F, -0.8F, -0.7F, -0.7F, 0F, -0.7F, -0.7F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, -0.8F, 0F, 0F); // 410 shell
        gunModel[305].setRotationPoint(22F, -49F, 0F);

        gunModel[306].addShapeBox(11F, 1F, -2.5F, 143, 2, 2, 0F, -0.8F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, -0.8F, 0F, 0F, -0.8F, -0.7F, -0.7F, 0F, -0.7F, -0.7F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F); // 410 shell
        gunModel[306].setRotationPoint(22F, -49F, 0F);

        gunModel[307].addShapeBox(11F, 1F, 0.5F, 143, 2, 2, 0F, -0.8F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.2F, -0.8F, 0F, -0.2F, -0.8F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.7F, -0.7F, -0.8F, -0.7F, -0.7F); // 410 shell
        gunModel[307].setRotationPoint(22F, -49F, 0F);

        gunModel[308].addShapeBox(11F, -2F, -0.5F, 18, 3, 3, 0F, -6.8F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -6.8F, -0.2F, 0F, -0.8F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -0.8F, -0.2F, 0F); // 410 shell
        gunModel[308].setRotationPoint(147F, -51F, -1F);

        gunModel[309].addShapeBox(0F, 0F, 0F, 4, 6, 13, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, -2F, -3F, 0F, -2F, -3F, 0F, 0F, 0F); // Box 40
        gunModel[309].setRotationPoint(52F, -43F, -6.5F);

        gunModel[310].addShapeBox(0F, 0F, 0F, 4, 6, 13, 0F, 0F, 0F, 0F, 0F, -2F, -3F, 0F, -2F, -3F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F); // Box 40
        gunModel[310].setRotationPoint(52F, -55F, -6.5F);

        gunModel[311].addShapeBox(0F, 0F, 0F, 4, 2, 11, 0F, 0F, 0F, 1F, 0F, 2F, -2F, 0F, 2F, -2F, 0F, 0F, 1F, 0F, -1.5F, 0F, -2F, -2.5F, -2.5F, -2F, -2.5F, -2.5F, 0F, -1.5F, 0F); // Box 60
        gunModel[311].setRotationPoint(52F, -37F, -5.5F);

        gunModel[312].addShapeBox(0F, 0F, 0F, 105, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 52
        gunModel[312].setRotationPoint(52F, -38F, -3F);

        gunModel[313].addShapeBox(0F, 0F, 0F, 4, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[313].setRotationPoint(56F, -37F, -3F);

        gunModel[314].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[314].setRotationPoint(62F, -37F, -3F);

        gunModel[315].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[315].setRotationPoint(66F, -37F, -3F);

        gunModel[316].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[316].setRotationPoint(70F, -37F, -3F);

        gunModel[317].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[317].setRotationPoint(74F, -37F, -3F);

        gunModel[318].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[318].setRotationPoint(78F, -37F, -3F);

        gunModel[319].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[319].setRotationPoint(82F, -37F, -3F);

        gunModel[320].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[320].setRotationPoint(86F, -37F, -3F);

        gunModel[321].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[321].setRotationPoint(90F, -37F, -3F);

        gunModel[322].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[322].setRotationPoint(94F, -37F, -3F);

        gunModel[323].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[323].setRotationPoint(98F, -37F, -3F);

        gunModel[324].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[324].setRotationPoint(102F, -37F, -3F);

        gunModel[325].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[325].setRotationPoint(106F, -37F, -3F);

        gunModel[326].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[326].setRotationPoint(110F, -37F, -3F);

        gunModel[327].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[327].setRotationPoint(114F, -37F, -3F);

        gunModel[328].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[328].setRotationPoint(118F, -37F, -3F);

        gunModel[329].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[329].setRotationPoint(122F, -37F, -3F);

        gunModel[330].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[330].setRotationPoint(126F, -37F, -3F);

        gunModel[331].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[331].setRotationPoint(130F, -37F, -3F);

        gunModel[332].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[332].setRotationPoint(134F, -37F, -3F);

        gunModel[333].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[333].setRotationPoint(138F, -37F, -3F);

        gunModel[334].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[334].setRotationPoint(138F, -37F, -3F);

        gunModel[335].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[335].setRotationPoint(142F, -37F, -3F);

        gunModel[336].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[336].setRotationPoint(146F, -37F, -3F);

        gunModel[337].addShapeBox(0F, 0F, 0F, 7, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -4F, 0F, -1F, -4F, 0F, -1F, 0F, 0F, -1F); // Box 468
        gunModel[337].setRotationPoint(150F, -37F, -3F);

        gunModel[338].addShapeBox(0F, 0F, 0F, 3, 1, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 384
        gunModel[338].setRotationPoint(59.5F, -39.5F, -6F);

        gunModel[339].addShapeBox(0F, 0F, 0F, 3, 1, 12, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 385
        gunModel[339].setRotationPoint(59.5F, -40.5F, -6F);

        gunModel[340].addShapeBox(0F, 0F, 0F, 3, 1, 12, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 386
        gunModel[340].setRotationPoint(59.5F, -41.5F, -6F);

        gunModel[341].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[341].setRotationPoint(62F, -49F, 8F);

        gunModel[342].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[342].setRotationPoint(66F, -49F, 8F);

        gunModel[343].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[343].setRotationPoint(70F, -49F, 8F);

        gunModel[344].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[344].setRotationPoint(74F, -49F, 8F);

        gunModel[345].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[345].setRotationPoint(78F, -49F, 8F);

        gunModel[346].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[346].setRotationPoint(82F, -49F, 8F);

        gunModel[347].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[347].setRotationPoint(86F, -49F, 8F);

        gunModel[348].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[348].setRotationPoint(90F, -49F, 8F);

        gunModel[349].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[349].setRotationPoint(94F, -49F, 8F);

        gunModel[350].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[350].setRotationPoint(98F, -49F, 8F);

        gunModel[351].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[351].setRotationPoint(102F, -49F, 8F);

        gunModel[352].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[352].setRotationPoint(106F, -49F, 8F);

        gunModel[353].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[353].setRotationPoint(110F, -49F, 8F);

        gunModel[354].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[354].setRotationPoint(114F, -49F, 8F);

        gunModel[355].addShapeBox(0F, 0F, 0F, 5, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 590
        gunModel[355].setRotationPoint(119F, -49F, 7F);

        gunModel[356].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[356].setRotationPoint(126F, -49F, 8F);

        gunModel[357].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[357].setRotationPoint(130F, -49F, 8F);

        gunModel[358].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[358].setRotationPoint(134F, -49F, 8F);

        gunModel[359].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[359].setRotationPoint(138F, -49F, 8F);

        gunModel[360].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[360].setRotationPoint(142F, -49F, 8F);

        gunModel[361].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F); // Box 216
        gunModel[361].setRotationPoint(146F, -49F, 8F);

        gunModel[362].addShapeBox(0F, 0F, 0F, 4, 6, 3, 0F, 0F, -1F, -2F, 0F, -1F, -2F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -2F, 0F, -1F, -2F, 3F, 0F, 0F, 0F, 0F, 0F); // Box 200
        gunModel[362].setRotationPoint(150F, -49F, -11F);

        gunModel[363].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[363].setRotationPoint(58F, -49F, -9F);

        gunModel[364].addShapeBox(0F, 0F, 0F, 2, 6, 2, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, -1F, -1F, 0F, -1F, -1F, 0F, 0F, 0F, 2F, 0F, 0F); // Box 217
        gunModel[364].setRotationPoint(54F, -49F, -10F);

        gunModel[365].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0F, 0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, 0F, 0.5F, -1F, 0F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, -1F, 0F, 0F, -1F); // Box 591
        gunModel[365].setRotationPoint(119F, -45F, -9F);

        gunModel[366].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, -1F, 0F, 0F, -1F, 0F, 0.5F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, 0F, 0.5F, -1F); // Box 592
        gunModel[366].setRotationPoint(119F, -49F, -9F);

        gunModel[367].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, -0.5F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -1F, -0.5F, 0F, -1F); // Box 594
        gunModel[367].setRotationPoint(123F, -49F, -9F);

        gunModel[368].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -1F, -0.5F, 0F, -1F, -0.5F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, -1F, -0.5F, 0F, -1F); // Box 595
        gunModel[368].setRotationPoint(123F, -45F, -9F);

        gunModel[369].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 596
        gunModel[369].setRotationPoint(119F, -49F, -9F);

        gunModel[370].addShapeBox(0F, 0F, 0F, 1, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 597
        gunModel[370].setRotationPoint(118F, -49F, -9F);

        gunModel[371].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 599
        gunModel[371].setRotationPoint(119F, -45F, -9F);

        gunModel[372].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, -1F, 0F, 0.5F, -1F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 602
        gunModel[372].setRotationPoint(122F, -49F, -9F);

        gunModel[373].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0.5F, -1F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F); // Box 606
        gunModel[373].setRotationPoint(122F, -45F, -9F);

        gunModel[374].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[374].setRotationPoint(62F, -49F, -9F);

        gunModel[375].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[375].setRotationPoint(66F, -49F, -9F);

        gunModel[376].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[376].setRotationPoint(70F, -49F, -9F);

        gunModel[377].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[377].setRotationPoint(74F, -49F, -9F);

        gunModel[378].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[378].setRotationPoint(78F, -49F, -9F);

        gunModel[379].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[379].setRotationPoint(82F, -49F, -9F);

        gunModel[380].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[380].setRotationPoint(86F, -49F, -9F);

        gunModel[381].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[381].setRotationPoint(90F, -49F, -9F);

        gunModel[382].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[382].setRotationPoint(94F, -49F, -9F);

        gunModel[383].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[383].setRotationPoint(98F, -49F, -9F);

        gunModel[384].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[384].setRotationPoint(102F, -49F, -9F);

        gunModel[385].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[385].setRotationPoint(106F, -49F, -9F);

        gunModel[386].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[386].setRotationPoint(110F, -49F, -9F);

        gunModel[387].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[387].setRotationPoint(114F, -49F, -9F);

        gunModel[388].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[388].setRotationPoint(126F, -49F, -9F);

        gunModel[389].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[389].setRotationPoint(130F, -49F, -9F);

        gunModel[390].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[390].setRotationPoint(134F, -49F, -9F);

        gunModel[391].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[391].setRotationPoint(138F, -49F, -9F);

        gunModel[392].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[392].setRotationPoint(142F, -49F, -9F);

        gunModel[393].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 216
        gunModel[393].setRotationPoint(146F, -49F, -9F);


        defaultScopeModel = new ModelRendererTurbo[12];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 385, 265, textureX, textureY); // 410 shell
        defaultScopeModel[1] = new ModelRendererTurbo(this, 457, 281, textureX, textureY); // Box 44
        defaultScopeModel[2] = new ModelRendererTurbo(this, 449, 257, textureX, textureY); // Box 44
        defaultScopeModel[3] = new ModelRendererTurbo(this, 489, 257, textureX, textureY); // Box 44
        defaultScopeModel[4] = new ModelRendererTurbo(this, 281, 121, textureX, textureY); // Box 44
        defaultScopeModel[5] = new ModelRendererTurbo(this, 465, 121, textureX, textureY); // Box 44
        defaultScopeModel[6] = new ModelRendererTurbo(this, 305, 81, textureX, textureY); // Box 44
        defaultScopeModel[7] = new ModelRendererTurbo(this, 417, 89, textureX, textureY); // Box 44
        defaultScopeModel[8] = new ModelRendererTurbo(this, 233, 129, textureX, textureY); // Box 44
        defaultScopeModel[9] = new ModelRendererTurbo(this, 113, 257, textureX, textureY); // Box 387
        defaultScopeModel[10] = new ModelRendererTurbo(this, 193, 257, textureX, textureY); // Box 388
        defaultScopeModel[11] = new ModelRendererTurbo(this, 345, 281, textureX, textureY); // Box 389

        defaultScopeModel[0].addShapeBox(11F, -2F, -0.5F, 18, 8, 1, 0F, -11.8F, -0.2F, 0.2F, 0F, -0.2F, 0.2F, 0F, -0.2F, 0.2F, -11.8F, -0.2F, 0.2F, -6.8F, -0.2F, 0.2F, 0F, -0.2F, 0.2F, 0F, -0.2F, 0.2F, -6.8F, -0.2F, 0.2F); // 410 shell
        defaultScopeModel[0].setRotationPoint(147F, -58.6F, 0F);

        defaultScopeModel[1].addShapeBox(0F, 0F, 0F, 11, 3, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 44
        defaultScopeModel[1].setRotationPoint(2F, -58.5F, -4F);

        defaultScopeModel[2].addShapeBox(0F, 0F, 0F, 8, 4, 1, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 44
        defaultScopeModel[2].setRotationPoint(2F, -62.5F, 3F);

        defaultScopeModel[3].addShapeBox(0F, 0F, 0F, 8, 4, 1, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 44
        defaultScopeModel[3].setRotationPoint(2F, -62.5F, -4F);

        defaultScopeModel[4].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F); // Box 44
        defaultScopeModel[4].setRotationPoint(5.5F, -59.9F, -1F);

        defaultScopeModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F); // Box 44
        defaultScopeModel[5].setRotationPoint(5.5F, -63F, -1F);

        defaultScopeModel[6].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 44
        defaultScopeModel[6].setRotationPoint(5.5F, -62F, -2F);

        defaultScopeModel[7].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 44
        defaultScopeModel[7].setRotationPoint(5.5F, -62F, 0.5F);

        defaultScopeModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, -0.5F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 44
        defaultScopeModel[8].setRotationPoint(5.5F, -60.5F, -1F);

        defaultScopeModel[9].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 387
        defaultScopeModel[9].setRotationPoint(4.5F, -59.5F, -4.5F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 388
        defaultScopeModel[10].setRotationPoint(4.5F, -58.5F, -4.5F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 389
        defaultScopeModel[11].setRotationPoint(4.5F, -57.5F, -4.5F);


        defaultStockModel = new ModelRendererTurbo[25];
        defaultStockModel[0] = new ModelRendererTurbo(this, 305, 129, textureX, textureY); // Box 161
        defaultStockModel[1] = new ModelRendererTurbo(this, 1, 137, textureX, textureY); // Box 162
        defaultStockModel[2] = new ModelRendererTurbo(this, 1, 153, textureX, textureY); // Box 163
        defaultStockModel[3] = new ModelRendererTurbo(this, 1, 169, textureX, textureY); // Box 164
        defaultStockModel[4] = new ModelRendererTurbo(this, 1, 185, textureX, textureY); // Box 165
        defaultStockModel[5] = new ModelRendererTurbo(this, 201, 121, textureX, textureY); // Box 166
        defaultStockModel[6] = new ModelRendererTurbo(this, 233, 129, textureX, textureY); // Box 167
        defaultStockModel[7] = new ModelRendererTurbo(this, 265, 129, textureX, textureY); // Box 168
        defaultStockModel[8] = new ModelRendererTurbo(this, 177, 145, textureX, textureY); // Box 169
        defaultStockModel[9] = new ModelRendererTurbo(this, 257, 145, textureX, textureY); // Box 170
        defaultStockModel[10] = new ModelRendererTurbo(this, 225, 153, textureX, textureY); // Box 171
        defaultStockModel[11] = new ModelRendererTurbo(this, 177, 161, textureX, textureY); // Box 173
        defaultStockModel[12] = new ModelRendererTurbo(this, 185, 185, textureX, textureY); // Box 174
        defaultStockModel[13] = new ModelRendererTurbo(this, 481, 177, textureX, textureY); // Box 175
        defaultStockModel[14] = new ModelRendererTurbo(this, 209, 177, textureX, textureY); // Box 176
        defaultStockModel[15] = new ModelRendererTurbo(this, 153, 217, textureX, textureY); // Box 190
        defaultStockModel[16] = new ModelRendererTurbo(this, 393, 193, textureX, textureY); // Box 191
        defaultStockModel[17] = new ModelRendererTurbo(this, 177, 129, textureX, textureY); // Box 192
        defaultStockModel[18] = new ModelRendererTurbo(this, 281, 137, textureX, textureY); // Box 193
        defaultStockModel[19] = new ModelRendererTurbo(this, 97, 209, textureX, textureY); // Box 194
        defaultStockModel[20] = new ModelRendererTurbo(this, 185, 217, textureX, textureY); // Box 195
        defaultStockModel[21] = new ModelRendererTurbo(this, 225, 217, textureX, textureY); // Box 196
        defaultStockModel[22] = new ModelRendererTurbo(this, 265, 217, textureX, textureY); // Box 197
        defaultStockModel[23] = new ModelRendererTurbo(this, 297, 217, textureX, textureY); // Box 198
        defaultStockModel[24] = new ModelRendererTurbo(this, 329, 217, textureX, textureY); // Box 199

        defaultStockModel[0].addShapeBox(0F, 0F, 0F, 81, 44, 11, 0F, 0F, -3F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, -23F, 0F, 0F, -23F, 0F, 0F, 0F, 0F); // Box 161
        defaultStockModel[0].setRotationPoint(-143F, -38F, -5.5F);

        defaultStockModel[1].addShapeBox(0F, 0F, 0F, 81, 3, 11, 0F, 0F, 0F, -1F, 0F, 4F, -1F, 0F, 4F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -5F, 0F, 0F, -5F, 0F, 0F, 0F, 0F); // Box 162
        defaultStockModel[1].setRotationPoint(-143F, -38F, -5.5F);

        defaultStockModel[2].addShapeBox(0F, 0F, 0F, 81, 2, 9, 0F, 0F, 0F, -1F, 0F, 4F, -2F, 0F, 4F, -2F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F); // Box 163
        defaultStockModel[2].setRotationPoint(-143F, -40F, -4.5F);

        defaultStockModel[3].addShapeBox(0F, 0F, 0F, 81, 3, 11, 0F, 0F, -5F, 0F, 0F, 18F, 0F, 0F, 18F, 0F, 0F, -5F, 0F, 0F, 5F, -1F, 0F, -19F, -1F, 0F, -19F, -1F, 0F, 5F, -1F); // Box 164
        defaultStockModel[3].setRotationPoint(-143F, 1F, -5.5F);

        defaultStockModel[4].addShapeBox(0F, 0F, 0F, 81, 3, 9, 0F, 0F, -5F, 0F, 0F, 19F, 0F, 0F, 19F, 0F, 0F, -5F, 0F, 0F, 5F, -2F, 0F, -20F, -2F, 0F, -20F, -2F, 0F, 5F, -2F); // Box 165
        defaultStockModel[4].setRotationPoint(-143F, 4F, -4.5F);

        defaultStockModel[5].addShapeBox(0F, 0F, 0F, 3, 23, 11, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 166
        defaultStockModel[5].setRotationPoint(-62F, -40F, -5.5F);

        defaultStockModel[6].addShapeBox(0F, 0F, 0F, 3, 5, 11, 0F, 0F, 0F, -1F, 0F, -3F, -1F, 0F, -3F, -1F, 0F, 0F, -1F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F); // Box 167
        defaultStockModel[6].setRotationPoint(-62F, -42F, -5.5F);

        defaultStockModel[7].addShapeBox(0F, 0F, 0F, 3, 5, 9, 0F, 0F, 0F, -2F, 0F, -3F, -1F, 0F, -3F, -1F, 0F, 0F, -2F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F); // Box 168
        defaultStockModel[7].setRotationPoint(-62F, -44F, -4.5F);

        defaultStockModel[8].addShapeBox(0F, 0F, 0F, 3, 2, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 169
        defaultStockModel[8].setRotationPoint(-62F, -17F, -5.5F);

        defaultStockModel[9].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 170
        defaultStockModel[9].setRotationPoint(-62F, -15F, -4.5F);

        defaultStockModel[10].addShapeBox(0F, 0F, 0F, 7, 20, 11, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -4F, 0F, 0F, -4F, 0F, 0F, 0F, 0F, 0F); // Box 171
        defaultStockModel[10].setRotationPoint(-59F, -37F, -5.5F);

        defaultStockModel[11].addShapeBox(0F, 0F, 0F, 7, 5, 11, 0F, 0F, 0F, -1F, 0F, -3F, -1F, 0F, -3F, -1F, 0F, 0F, -1F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F); // Box 173
        defaultStockModel[11].setRotationPoint(-59F, -39F, -5.5F);

        defaultStockModel[12].addShapeBox(0F, 0F, 0F, 7, 5, 9, 0F, 0F, 0F, -1F, 0F, -4F, -1F, 0F, -4F, -1F, 0F, 0F, -1F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F); // Box 174
        defaultStockModel[12].setRotationPoint(-59F, -41F, -4.5F);

        defaultStockModel[13].addShapeBox(0F, 0F, 0F, 3, 2, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 175
        defaultStockModel[13].setRotationPoint(-59F, -17F, -5.5F);

        defaultStockModel[14].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, -1F, 1F, -2F, -1F, 1F, -2F, 0F, 0F, -2F); // Box 176
        defaultStockModel[14].setRotationPoint(-59F, -15F, -4.5F);

        defaultStockModel[15].addShapeBox(0F, 0F, 0F, 1, 41, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 190
        defaultStockModel[15].setRotationPoint(-144F, -35F, -5.5F);

        defaultStockModel[16].addShapeBox(0F, 0F, 0F, 1, 3, 11, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 191
        defaultStockModel[16].setRotationPoint(-144F, -38F, -5.5F);

        defaultStockModel[17].addShapeBox(0F, 0F, 0F, 1, 2, 9, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 192
        defaultStockModel[17].setRotationPoint(-144F, -40F, -4.5F);

        defaultStockModel[18].addShapeBox(0F, 0F, 0F, 1, 3, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 193
        defaultStockModel[18].setRotationPoint(-144F, 9F, -4.5F);

        defaultStockModel[19].addShapeBox(0F, 0F, 0F, 1, 3, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 194
        defaultStockModel[19].setRotationPoint(-144F, 6F, -5.5F);

        defaultStockModel[20].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, 1F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, -1F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 195
        defaultStockModel[20].setRotationPoint(-147F, -40F, -4.5F);

        defaultStockModel[21].addShapeBox(0F, 0F, 0F, 2, 3, 11, 0F, 1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 196
        defaultStockModel[21].setRotationPoint(-146F, -38F, -5.5F);

        defaultStockModel[22].addShapeBox(0F, 0F, 0F, 2, 41, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 197
        defaultStockModel[22].setRotationPoint(-146F, -35F, -5.5F);

        defaultStockModel[23].addShapeBox(0F, 0F, 0F, 2, 3, 11, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, -1F); // Box 198
        defaultStockModel[23].setRotationPoint(-146F, 6F, -5.5F);

        defaultStockModel[24].addShapeBox(0F, 0F, 0F, 3, 3, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 1F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 1F, 1F, -2F); // Box 199
        defaultStockModel[24].setRotationPoint(-147F, 9F, -4.5F);


        ammoModel = new ModelRendererTurbo[21];
        ammoModel[0] = new ModelRendererTurbo(this, 97, 201, textureX, textureY); // 410 shell
        ammoModel[1] = new ModelRendererTurbo(this, 489, 201, textureX, textureY); // 410 shell
        ammoModel[2] = new ModelRendererTurbo(this, 137, 217, textureX, textureY); // 410 shell
        ammoModel[3] = new ModelRendererTurbo(this, 417, 105, textureX, textureY); // 410 shell
        ammoModel[4] = new ModelRendererTurbo(this, 505, 105, textureX, textureY); // 410 shell
        ammoModel[5] = new ModelRendererTurbo(this, 161, 113, textureX, textureY); // 410 shell
        ammoModel[6] = new ModelRendererTurbo(this, 305, 289, textureX, textureY); // 410 shell
        ammoModel[7] = new ModelRendererTurbo(this, 377, 289, textureX, textureY); // 410 shell
        ammoModel[8] = new ModelRendererTurbo(this, 481, 313, textureX, textureY); // 410 shell
        ammoModel[9] = new ModelRendererTurbo(this, 449, 185, textureX, textureY); // 410 shell
        ammoModel[10] = new ModelRendererTurbo(this, 137, 201, textureX, textureY); // 410 shell
        ammoModel[11] = new ModelRendererTurbo(this, 201, 201, textureX, textureY); // 410 shell
        ammoModel[12] = new ModelRendererTurbo(this, 497, 265, textureX, textureY); // 410 shell
        ammoModel[13] = new ModelRendererTurbo(this, 449, 313, textureX, textureY); // 410 shell
        ammoModel[14] = new ModelRendererTurbo(this, 33, 217, textureX, textureY); // 410 shell
        ammoModel[15] = new ModelRendererTurbo(this, 321, 241, textureX, textureY); // 410 shell
        ammoModel[16] = new ModelRendererTurbo(this, 425, 265, textureX, textureY); // 410 shell
        ammoModel[17] = new ModelRendererTurbo(this, 449, 265, textureX, textureY); // 410 shell
        ammoModel[18] = new ModelRendererTurbo(this, 353, 241, textureX, textureY); // 410 shell
        ammoModel[19] = new ModelRendererTurbo(this, 497, 273, textureX, textureY); // 410 shell
        ammoModel[20] = new ModelRendererTurbo(this, 449, 281, textureX, textureY); // 410 shell

        ammoModel[0].addShapeBox(0F, -2F, -2.5F, 8, 2, 2, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, -0.6F, -0.6F, -0.6F, -0.6F, -0.6F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F); // 410 shell
        ammoModel[0].setRotationPoint(27F, -45F, 3F);

        ammoModel[1].addShapeBox(0F, 0F, -2.5F, 8, 1, 2, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F); // 410 shell
        ammoModel[1].setRotationPoint(27F, -45F, 3F);

        ammoModel[2].addShapeBox(0F, 1F, -2.5F, 8, 2, 2, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, -0.6F, -0.6F, -0.6F, -0.6F, -0.6F); // 410 shell
        ammoModel[2].setRotationPoint(27F, -45F, 3F);

        ammoModel[3].addShapeBox(0F, -2F, -2.5F, 1, 1, 2, 0F, 0F, 0.3F, -0.3F, -0.4F, 0.3F, -0.3F, -0.4F, -0.3F, -0.3F, 0F, -0.3F, -0.3F, 0F, 0.7F, -0.3F, -0.4F, 0.7F, -0.3F, -0.4F, 0.7F, 0.3F, 0F, 0.7F, 0.3F); // 410 shell
        ammoModel[3].setRotationPoint(27F, -45F, 3F);

        ammoModel[4].addShapeBox(0F, 0F, -2.5F, 1, 1, 2, 0F, 0F, 0.3F, -0.3F, -0.4F, 0.3F, -0.3F, -0.4F, 0.3F, 0.3F, 0F, 0.3F, 0.3F, 0F, 0.3F, -0.3F, -0.4F, 0.3F, -0.3F, -0.4F, 0.3F, 0.3F, 0F, 0.3F, 0.3F); // 410 shell
        ammoModel[4].setRotationPoint(27F, -45F, 3F);

        ammoModel[5].addShapeBox(0F, 2F, -2.5F, 1, 1, 2, 0F, 0F, 0.7F, -0.3F, -0.4F, 0.7F, -0.3F, -0.4F, 0.7F, 0.3F, 0F, 0.7F, 0.3F, 0F, 0.3F, -0.3F, -0.4F, 0.3F, -0.3F, -0.4F, -0.3F, -0.3F, 0F, -0.3F, -0.3F); // 410 shell
        ammoModel[5].setRotationPoint(27F, -45F, 3F);

        ammoModel[6].addShapeBox(0F, -2F, -2.5F, 8, 2, 2, 0F, -0.6F, -0.6F, -0.6F, -0.2F, -0.6F, -0.6F, -0.2F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F); // 410 shell
        ammoModel[6].setRotationPoint(27F, -45F, 0F);

        ammoModel[7].addShapeBox(0F, 0F, -2.5F, 8, 1, 2, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F); // 410 shell
        ammoModel[7].setRotationPoint(27F, -45F, 0F);

        ammoModel[8].addShapeBox(0F, 1F, -2.5F, 8, 2, 2, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, -0.6F, -0.6F, -0.2F, -0.6F, -0.6F, -0.2F, 0F, 0F, -0.6F, 0F, 0F); // 410 shell
        ammoModel[8].setRotationPoint(27F, -45F, 0F);

        ammoModel[9].addShapeBox(0F, -2F, -2.5F, 1, 1, 2, 0F, 0F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, 0.3F, -0.3F, 0F, 0.3F, -0.3F, 0F, 0.7F, 0.3F, -0.4F, 0.7F, 0.3F, -0.4F, 0.7F, -0.3F, 0F, 0.7F, -0.3F); // 410 shell
        ammoModel[9].setRotationPoint(27F, -45F, 0F);

        ammoModel[10].addShapeBox(0F, 0F, -2.5F, 1, 1, 2, 0F, 0F, 0.3F, 0.3F, -0.4F, 0.3F, 0.3F, -0.4F, 0.3F, -0.3F, 0F, 0.3F, -0.3F, 0F, 0.3F, 0.3F, -0.4F, 0.3F, 0.3F, -0.4F, 0.3F, -0.3F, 0F, 0.3F, -0.3F); // 410 shell
        ammoModel[10].setRotationPoint(27F, -45F, 0F);

        ammoModel[11].addShapeBox(0F, 2F, -2.5F, 1, 1, 2, 0F, 0F, 0.7F, 0.3F, -0.4F, 0.7F, 0.3F, -0.4F, 0.7F, -0.3F, 0F, 0.7F, -0.3F, 0F, -0.3F, -0.3F, -0.4F, -0.3F, -0.3F, -0.4F, 0.3F, -0.3F, 0F, 0.3F, -0.3F); // 410 shell
        ammoModel[11].setRotationPoint(27F, -45F, 0F);

        ammoModel[12].addShapeBox(0F, 0F, -2.5F, 1, 5, 2, 0F, 0F, 0.3F, 0.3F, -0.4F, 0.3F, 0.3F, -0.4F, 0.3F, -0.7F, 0F, 0.3F, -0.7F, 0F, 0.3F, 0.3F, -0.4F, 0.3F, 0.3F, -0.4F, 0.3F, -0.7F, 0F, 0.3F, -0.7F); // 410 shell
        ammoModel[12].setRotationPoint(27F, -47F, 2F);

        ammoModel[13].addShapeBox(0F, 0F, -2.5F, 8, 5, 1, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.6F, 0F, 0F); // 410 shell
        ammoModel[13].setRotationPoint(27F, -47F, 2F);

        ammoModel[14].addShapeBox(0F, -2F, -2.5F, 5, 2, 2, 0F, -0.6F, 0F, 0F, -0.2F, -1F, 0F, -0.2F, -1.3F, -1.3F, -0.6F, -0.6F, -0.6F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -1F, -0.6F, 0F, 0F); // 410 shell
        ammoModel[14].setRotationPoint(34.2F, -45F, 3F);

        ammoModel[15].addShapeBox(0F, 0F, -2.5F, 5, 1, 2, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -1F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -1F, -0.6F, 0F, 0F); // 410 shell
        ammoModel[15].setRotationPoint(34.2F, -45F, 3F);

        ammoModel[16].addShapeBox(0F, 1F, -2.5F, 5, 2, 2, 0F, -0.6F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, -1F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.2F, -1F, 0F, -0.2F, -1.3F, -1.3F, -0.6F, -0.6F, -0.6F); // 410 shell
        ammoModel[16].setRotationPoint(34.2F, -45F, 3F);

        ammoModel[17].addShapeBox(0F, -2F, -2.5F, 5, 2, 2, 0F, -0.6F, -0.6F, -0.6F, -0.2F, -1.3F, -1.3F, -0.2F, -1F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.2F, 0F, -1F, -0.2F, 0F, 0F, -0.6F, 0F, 0F); // 410 shell
        ammoModel[17].setRotationPoint(34.2F, -45F, 0F);

        ammoModel[18].addShapeBox(0F, 0F, -2.5F, 5, 1, 2, 0F, -0.6F, 0F, 0F, -0.2F, 0F, -1F, -0.2F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.2F, 0F, -1F, -0.2F, 0F, 0F, -0.6F, 0F, 0F); // 410 shell
        ammoModel[18].setRotationPoint(34.2F, -45F, 0F);

        ammoModel[19].addShapeBox(0F, 1F, -2.5F, 5, 2, 2, 0F, -0.6F, 0F, 0F, -0.2F, 0F, -1F, -0.2F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, -0.6F, -0.6F, -0.2F, -1.3F, -1.3F, -0.2F, -1F, 0F, -0.6F, 0F, 0F); // 410 shell
        ammoModel[19].setRotationPoint(34.2F, -45F, 0F);

        ammoModel[20].addShapeBox(0F, 0F, -2.5F, 5, 5, 1, 0F, -0.6F, 0F, 0F, -0.2F, -1F, 0F, -0.2F, -1F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.2F, -1F, 0F, -0.2F, -1F, 0F, -0.6F, 0F, 0F); // 410 shell
        ammoModel[20].setRotationPoint(34.2F, -47F, 2F);


        barrelAttachPoint = new Vector3f(176F / 16F, 49.5F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(137F / 16F, 47F / 16F, -8F / 16F);
        scopeAttachPoint = new Vector3f(40F / 16F, 57F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(110 / 16F, 38F / 16F, 0F / 16F);

        hasFlash = true;
        hasArms = true;
        leftArmPos = new Vector3f(-0.05F, -0.4F, -0.12F);
        leftArmRot = new Vector3f(80.0F, 60.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.05F, -0.4F, -0.12F);
        leftArmReloadRot = new Vector3f(80.0F, 60.0F, 0.0F);
        rightArmPos = new Vector3f(0.13F, -0.88F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -80.0F);
        rightArmReloadPos = new Vector3f(0.05F, -0.9F, 0.2F);
        rightArmReloadRot = new Vector3f(-60.0F, 0.0F, -80.0F);
        rightHandAmmo = true;
        leftHandAmmo = false;
        rightArmChargePos = new Vector3f(0.18F, -0.8F, 0.08F);
        rightArmChargeRot = new Vector3f(-30.0F, 0.0F, -70.0F);
        rightHandBolt = true;
        chargeModifier = new Vector3f(16.0F, -8.0F, 5.0F);
        rightArmScale = new Vector3f(0.7F, 1.3F, 0.7F);
        leftArmScale = new Vector3f(0.7F, 1.3F, 0.7F);
        crouchZoom = -0.1F;
        RecoilSlideDistance = 0.4F;
        recoilAmount = 0.35F;
        animationType = EnumAnimationType.RIFLE;
        tiltGunTime = 0.15F;
        unloadClipTime = 0.0F;
        loadClipTime = 0.7F;
        untiltGunTime = 0.15F;
        numBulletsInReloadAnimation = 5.0F;
        pumpDelayAfterReload = 90;
        pumpDelay = 2;
        pumpTime = 14;
        pumpHandleDistance = 1.4F;
        rotateGunVertical = 45.0F;
        tiltGun = 20.0F;
        translateGun = new Vector3f(0.125F, -0.125F, -0.125F);
        tiltClip = -5.0F;
        translateClip = new Vector3f(0.0F, 0.625F, 0.0F);
        fancyStance = true;
        stanceTranslate = new Vector3f(0.5D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(45.0F, 0.0F, 1.0F);
        ShakeDistance = 0.7F;
        gunOffset = -0.2F;
        translateAll(0F, -3F, 0F);

        //修正模型位移
        Vector3f vec3 = new Vector3f(10F, 10F, 0F);
        translateAll(vec3.x, -vec3.y, vec3.z);
        Vector3f attVec = new Vector3f(vec3.x / 16F, vec3.y / 16F, vec3.z / 16F);
        barrelAttachPoint = Vector3f.add(barrelAttachPoint, attVec, null);
        gadgetAttachPoint = Vector3f.add(gadgetAttachPoint, attVec, null);
        scopeAttachPoint = Vector3f.add(scopeAttachPoint, attVec, null);
        gripAttachPoint = Vector3f.add(gripAttachPoint, attVec, null);
        stockAttachPoint = Vector3f.add(stockAttachPoint, attVec, null);
        pumpAttachPoint = Vector3f.add(pumpAttachPoint, attVec, null);
        zoomOffsetY = -0.0625F;
        zoomOffset = 0.25F;

        flipAll();
        hasFlash = true;
        flashScale = 5F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
    }
}